Mitch's Recent Forum Activity

  • Perhaps just a generic sprite importer/ exporter for layouts?

    this. all of this.

  • newt and I are on the same page/roadblock heh.

  • You probably have to force the sprite to the frame before it loads it. I guess that would mean you would have to have an existing frame in the sprite as well.

    Yea - got to figuring that out heh; It'd be really nice to be able to dynamically import frames ;(

  • I'm using the sprite as a tile, which can load external images. Each frame is a different tile

    did you get this to work? I cant seem to get it to load more than 1 frame

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  • Is it possible to create a new sprite object (Not spawn a new instance) using Events or Python?

  • what do you mean "on step", do you mean when your character animation is taking a step?

    He means "On Tick" basically; or on iteration of the Platform behavior - as opposed to now where we really don't have any control over 'when' platform does its calculations.

  • Any chance on setting particle "Display Angle" with events?

    To be clear - I mean initial display angle; not "Per particle every frame"

  • Any chance on setting particle "Display Angle" with events?

  • It doesn't, objects in families can have different variables/behaviors etc.

    Ah - I remember reading something that said different; my mistake there.

  • Sorry but if every object had the same z there would be no depth. Objects must be at different z heights in order to see a difference, hence the reason why zero is on the ground, and 100 is kicking in your teeth. Besides you can use families to change multiple object's z at one time.

    If every object had the same Z? Oo What on earth are you talking about heh. I just want to have a function that adjusts exactly where the camera is located on the Z axis. if objects are greater than 100 beyond the camera, then they are culled out. Using families to adjust it requires all objects to have the same variables which pretty much destroys the concept of "Making a project with more than one type of thing" that relies on z-depth.

    I'm just trying to get as 3D as possible with Construct

  • http://www.xdtech.net/construct/zdepth.zip

    Zoom and ZDepth != same thing heh.

    (0.99.3)

    *edit*

    Also demonstrates the distort-map "Popping" problem I've been having.

  • Rather than having to adjust every object on the screen

    would it be possible to have a Display->Set Z ?

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Mitch

Member since 4 Jun, 2009

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