Mitch's Forum Posts

  • *cough*

  • haha you posted this in the 'your creations' forum. People usually show off their creations in this forum, not just tell people about something they made but didn't save

    This has got to be a first

  • With external data sources it allows modification of game data without the need to recompile the entire EXE... super useful for pipeline development with umm... everbody else in the world. From a data-protection and project perspective its useful to have a out-of-the-box storage option like this that artists can use asynchronously from coders to add data like big background images, music, videos, other misc stuff to a project without the need to make a 400mb project file that takes 30 minutes to save/recompile.

    Yes - I understand its possible to store that data in its individual files and use INI's in a folder but it is "Cleaner" to have it in a protect-able archive with easy access via Construct. My suggestion is to modify the ZIP object to be able to extract/import files from a password protected ZIP - solves everybody's woes on this one.

  • requestin Event access to modifying the custom collision mask vertices/points. doesnt have to be "Real time collision changes" just a rebuild of the collision vertices (or honestly only reposition) during runtime.

  • Can the HTML object show HTML? or just <b> <i> <u>

  • Requestin the ZIP object be modified to allow use of Passworded ZIP files. Obvious use is as a protected "Package" to be distributed with games. Also - possibly a salt to encrypt data on write/read to ZIP.

  • I haven't tried it but

    duplicate makes a whole new type

    ie, sprite2, instead of another sprite1

    and to clone a sprite, you just copy as normal, and then paste to layout, using paste clone, instead of just paste

    Man if thats actually how it worked a lot of my problems would be solved. Duplicate doesnt seem to do anything different than Instance.

  • Is it allowed to have multiple instances of a Layout object? (Specifically Popup)

  • Yea - i understand its runtime only at this point heh - this has been answered at least 5 different times and I think people are assuming I didnt get it the first time

    Anyway... whats needed now is yes - better tools.

    Also - as for dynamic loading I have a situation where we have an immense amount of data and want to develop a modular system where artists can import/test without needing to open up the Construct IDE. (Not just tiles - characters and what not)

  • Duplicate vs Instance

    What is the technical difference between these??

    Also - is there an easy way to clone an entire sprite (Not instanced to the screen; but into the Objects list)

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  • 0.98.9 python support is still dodgy, you need to have Python installed, I believe... a specific version, too.

    I'd suggest waiting for the next stable version. It can't be that far now.

    Yea - I read enough posts to figure that out eventually heh - I did actually have Python installed - i also found the workaround of dumping the Python.zip to the same directory as the target executable.

    Also - for when it is fixed; is there a list of functions and the parameters they accept...? its lots of fun guessing MouseKeyboard.Clicked("Right") instead of Clicked(2) or some such. Additionally - is there an example of handling interrupts like On KeyDown and what not?

  • "An error occured in python, but construct is unable to obtain any error information without StringIO.pyc" (alert box)

    This pops up as soon as I execute any python no matter how simple - am I missing something??? First attempt w/ python inside of Construct.

    *edit*

    0.98.9

  • Perhaps just a generic sprite importer/ exporter for layouts?

    this. all of this.

  • newt and I are on the same page/roadblock heh.

  • You probably have to force the sprite to the frame before it loads it. I guess that would mean you would have to have an existing frame in the sprite as well.

    Yea - got to figuring that out heh; It'd be really nice to be able to dynamically import frames ;(