Mitch's Forum Posts

  • I'm using the sprite as a tile, which can load external images. Each frame is a different tile

    did you get this to work? I cant seem to get it to load more than 1 frame

  • Is it possible to create a new sprite object (Not spawn a new instance) using Events or Python?

  • what do you mean "on step", do you mean when your character animation is taking a step?

    He means "On Tick" basically; or on iteration of the Platform behavior - as opposed to now where we really don't have any control over 'when' platform does its calculations.

  • Any chance on setting particle "Display Angle" with events?

    To be clear - I mean initial display angle; not "Per particle every frame"

  • Any chance on setting particle "Display Angle" with events?

  • It doesn't, objects in families can have different variables/behaviors etc.

    Ah - I remember reading something that said different; my mistake there.

  • Sorry but if every object had the same z there would be no depth. Objects must be at different z heights in order to see a difference, hence the reason why zero is on the ground, and 100 is kicking in your teeth. Besides you can use families to change multiple object's z at one time.

    If every object had the same Z? Oo What on earth are you talking about heh. I just want to have a function that adjusts exactly where the camera is located on the Z axis. if objects are greater than 100 beyond the camera, then they are culled out. Using families to adjust it requires all objects to have the same variables which pretty much destroys the concept of "Making a project with more than one type of thing" that relies on z-depth.

    I'm just trying to get as 3D as possible with Construct

  • http://www.xdtech.net/construct/zdepth.zip

    Zoom and ZDepth != same thing heh.

    (0.99.3)

    *edit*

    Also demonstrates the distort-map "Popping" problem I've been having.

  • Rather than having to adjust every object on the screen

    would it be possible to have a Display->Set Z ?

  • Is it possible to keep an event sheet handy through multiple projects?

  • Wasn't sure if it was working as intended or not - view frustum culling is really common for render engines.

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  • http://www.xdtech.net/construct/3dscroll.zip

    (WASD camera control) (Construct .993)

    Distort map is "Negative shift" only (Below zero in mesh editor) then using Sprite Z elevation to bring it closer to the camera. The issue i'm seeing is pretty obvious - theres a popping of the distorted sprites that seems to occur when the center of the distorted mesh is too far out of the view frustum of the camera.

  • Enable 3D layering for the layer, otherwise it displays the player on top of the background if you pan down

    What did I tell you about making things too easy for us? You rock.

    Only problem is now my little red stripe gets clipped on the top of the ground texture - so you cant do "Completely flush" shadows so easily??

  • I didnt even know about the [platform].speed property yet

  • http://www.xdtech.net/construct/3dcam_v2.zip

    heres a better version of 3d camera test/demo that i posted early showing 3D background (via mesh distortion); more importantly using Z-elevation to control the sprite. Also note the relation of the red line in Layout as opposed to how it looks with a distortion (the same as the ground distortion). know that it can be used to create shadows/reflections and such pretty easily.