Mitch's Recent Forum Activity

  • Is it possible to keep an event sheet handy through multiple projects?

  • Wasn't sure if it was working as intended or not - view frustum culling is really common for render engines.

  • http://www.xdtech.net/construct/3dscroll.zip

    (WASD camera control) (Construct .993)

    Distort map is "Negative shift" only (Below zero in mesh editor) then using Sprite Z elevation to bring it closer to the camera. The issue i'm seeing is pretty obvious - theres a popping of the distorted sprites that seems to occur when the center of the distorted mesh is too far out of the view frustum of the camera.

  • Enable 3D layering for the layer, otherwise it displays the player on top of the background if you pan down

    What did I tell you about making things too easy for us? You rock.

    Only problem is now my little red stripe gets clipped on the top of the ground texture - so you cant do "Completely flush" shadows so easily??

  • I didnt even know about the [platform].speed property yet

  • http://www.xdtech.net/construct/3dcam_v2.zip

    heres a better version of 3d camera test/demo that i posted early showing 3D background (via mesh distortion); more importantly using Z-elevation to control the sprite. Also note the relation of the red line in Layout as opposed to how it looks with a distortion (the same as the ground distortion). know that it can be used to create shadows/reflections and such pretty easily.

  • I think he's looking for an almost acceleration based zoom; so when the player starts moving the camera zooms out slowly.

    You need to get the player's distance from previous position at some time interval (Say 100ms) and base your zoom on that. Create a global variable (or private tied to the character) storing the characters X (if its a platformer) every 100ms then checking against its previous position; that will give you "The distance traveled since the last update" and a number to base your camera zoom on.

  • here coincidence.

  • Ah, no those are just the .mesh files (i assume) that are now used for the distortion maps in the latest Construct build. Nothing to do with Multiverse at all.

  • Multiverse files? Oo I have no idea what you speak of Oo

    *while typing*

    OH that piece of junk... I haven't touched Multiverse MMO kit in years - and only then because it was a school requirement.

    What files are you talking about though? This is all 90% original content (I didnt make the texture)

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  • http://www.xdtech.net/construct/3dcamera.zip

    distortion map will be fun

    *edit*

    http://www.xdtech.net/construct/3dcam.zip (EXE)

    Someone move this to Uploads please - I'm still learning what all the categories are for

  • I was trying to stay true to the Homeworld ships

    Attack Droid vs Attack Bomber (You)

    The droids were almost dalek-like in following your stuff around in Homeworld and Attack bombers were only for big one-pass-one-shot strikes on big capital ships - and yea its impossible to aim because of conservation of momentum on the bullets but if you accelerate first then fire it gets a little more sane (though you'll probably get shot in the face ). Also - I'm not applying any damping to the bullets so when you fire opposite your direction you'll be slowing down too but your bullets wont.

    Anywho Maybe i'll polish some of this thing today - I'll probably rebuild it a bit now that I have a better idea of what i'm doin ;x

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Mitch

Member since 4 Jun, 2009

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