I'm using a edited version of the Multiplayer example, so instead of the laser beam The players now fire bullets.
I put all bullets in a family (There are only two bullet types so far in my program) and I gave the Family a instance variable called "Damage", this is what my code looks like...
For each (Peer)
On collision with (Bullets Family) Actions- Peer [ add Bullets.Damage to Health]
Actions- Bullet Family [Destroy]
I have a bullet that supposed to do -10 damage but in only does -1, please Help!
Hmm.... do you have the damage variable set as a Boolean? if so then it might go like this...
For each (Peer)
On collision with (Bullets Family) Actions- Peer [ subtract from Damage 10]
Actions- Bullet Family [Destroy]