mikewalton206's Recent Forum Activity

  • Which part of the video are you referring to?

    Also, what do you mean by "when you play a card" - is this when you remove a card from your hand and place in onto the table?

    Or is this when you receive a card from the deck and it's added to your hand?

    I'm struggling to understand how is this question different from your previous post?

    Sorry about that... yeah it's the part removing card from hand and palce it onto the table. Doing one is easy but then comes when i want to play another card. I don't want it to go on top of the first card on the table. I want to play up to 5 cards on the table but not have the cards slide over like the hand of cards. if you see in the video that cards get placed and the table next to each other without having to slide them over

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  • Oh and here's a good video of what I'm looking for.

    https://youtu.be/Z9NTPj4W6RI

  • Ok so you know how in the card game yugioh when you play a card it goes to the middle and when you play another card it goes to the right of that card and when you play a third card it goes to the left of that card of the first card you played. Then when you play a fourth card it goes to the right of the second card you played and lastly you play the fifth card and it goes to the left of the third card you played. How do you go about doing this? I kinda have it down a bit but I'm worried when a card is destroyed will the next card I play go to the spot of the destroyed card 🤔 lol Any ideas would be greatly appreciated! Thanks

  • Ok so here's one of my projects that i'm working on. I pretty much have the whole first level complete. Just gotta add few more elements and other stuff. This game will have a variety of ships, power ups, hidden area's, achievements, lots of levels, boss rush, 2 player option and much more! Hope you guys like it so far. The player jets are just place holders tell I have some original ones made for me but I say 98% of everything else is original. Anyways thanks for checking out my post!

    https://www.facebook.com/alienassault/

    https://alienassault.files.wordpress.com/2018/01/recording-22.mp4

  • nevermind.......disregard last post lol works great now thank you

    LOL ok good and you're welcome!

  • I'm using a edited version of the Multiplayer example, so instead of the laser beam The players now fire bullets.

    I put all bullets in a family (There are only two bullet types so far in my program) and I gave the Family a instance variable called "Damage", this is what my code looks like...

    For each (Peer)

    On collision with (Bullets Family) Actions- Peer [ add Bullets.Damage to Health]

    Actions- Bullet Family [Destroy]

    I have a bullet that supposed to do -10 damage but in only does -1, please Help!

    Hmm.... do you have the damage variable set as a Boolean? if so then it might go like this...

    For each (Peer)

    On collision with (Bullets Family) Actions- Peer [ subtract from Damage 10]

    Actions- Bullet Family [Destroy]

  • in my file when the player moves a certain distance after the start of level, the screen/bg/player sprite all get buggy...... please help.....here is the capx

    https://www.dropbox.com/s/5ndvsml2g6cu4 ... .capx?dl=0

    ok I fixed your problem <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> set your window size to the same size as the layout. Then to fix the small size of the level... create a new event and do system>on start of layout and then add the action scale layout to 2.0 and there you have it!!! Good luck with the rest of your project.

  • looks cool! too bad i'm not familiar with that game so I can't really help -_- lol but can you give us ideas of what's not working for you? Maybe then we can get a better idea of how to help ;D

  • It actually depends on the circumstances, I only want the knowledge to make a boss fight, which I have no knowledge at doing such thing in this type of genre.

    Here... Try this out. It should get you on a good start.

    https://static3.scirra.net/uploads/articles/5040/EpicBossBattle.capx

  • So I'm confused... do you need to know how to do a boss fight or not? 🤔 lol because you said you're stuck on boss fights but there will be no boss fights so I couldn't tell what you needed.

  • That should be pretty easy 😀 one way you could do it for example is... make a 32x32 sprite, give it a color, the solid behavior and then just continue to clone that object and build your maze. If the 32x32 isn't big enough... just adjust the size.

  • quite possible im currently building a game on the same idea though i entirely lack art so i scaled it down to just basic sprite animation combat where you click in timing to the enemies attack to block/click in time to counterattack while the triggers run off of current sprite animation and animations frame with global vars to prevent refiring where the tells to click are a combination of advertised enemy movements and a specific colored ethereal field that appears around them

    Yeah that's pretty cool! It's so much easier to do that with normal sprites. I have that in my rpg maker mv game and plan on doing that with this project along with the naruto style. As we mentioned though... it might be too much for C2 to handle lol hopefully not though

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mikewalton206

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