Toby R's Recent Forum Activity

  • Does this plugin work only with Admob or can it be used to implement other ad networks?

    Hello, so far it's dedicated to AdMob only.

  • Hi

    I am looking for a plugin which would help me control the amount of currently used RAM. Seems like this one is a Godsend! I just sent you an email with my query in detail, here is the TLDR;

    Is there any way this plugin would work from the initial boot? As in, does your plugin allow to decide which assets are initially preloaded? The initial scene in my game takes 220mb RAM (the largest scene 500), but with Construct2's initial RAM loadup, where all assets load into the RAM(and there is a lot of them) and take a whopping 1,5GB RAM once the splash screen loads up.

    Thanks!

    Hi ,

    Unfortunately, the initial load is deep in the engine so there's no way to change this behavior from the addon. Note that the initial load, loads the compressed images. This means that the size (dimension) of the images is not important, but the way they are compressed is. Here's more info about it Game Loading Time Optimization.

    If you just mean the assets of the loader layout, then you could do some tricks with MM_Preloader, like spawning the assets on the fly (instead of placing them on the layout by default) but I rather suggest to make the loader layout very lightweight as this is the proper way.

  • It's been months now, I really can't figure out what am I doing wrong?

    Construct 2, r244, webview+, Cocoon.io, Admob Ads plugin is installed, the banner and interstitial are showing perfectly, but the video ads are not even loading!

    I do see "Impressions" of Video ads in my Adsense account, (without any revenue). Here are the things that I have tried already:

    1) Re-created Admob Rewarded video Ad unit again (twice)

    2) Tried with Test Mode enabled and disabled

    3) Tried with canvas+ and webview+

    4) Tried with r255 and r252 and r244 of Construct 2

    5) Tried with different ways I could load a video ad in C2, with and without triggers, etc.

    6) Tried with the depreciated version of Ultimate Ads (Cocoon Rewarded Ads)

    7) Yes, I have "linked" my App, in Admob.com successfully.

    8) Yes, I also waited for a day or two with every change I made.

    9) Also tried on different devices.

    No luck, I've never been so frustrated... can anyone find a clue from the above? What could I possibly be missing? I see sufficient impressions every day, like more than 40, (despite only a few active users), but no revenue.

    Please help! Toby <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Thanks!

    Hi Hasan,

    I just successfully implemented Ultimate ADS both in Android and iOS project, so the good news is that it works for sure, we just need to figure out what's wrong with your setup.

    Please join my Discord server (https://discord.gg/cjEg45m) and PM me there so we can walk through it step by step.

    Thanks

  • > The functional part of Has product lays in Ludei's Cordova plugin, not in my plugin so I can't really explain the technical aspect. But it should work as in cranberrygame's plugin. It worked like a month ago when I tested it. I will give it another test next week (I'm AFK for this weekend) and if it's bugged then I'll contact Ludei, otherwise I'll let you know the exact steps of how to use it.

    >

    Hi Toby R!

    Do you have any news about my last question?

    Hi radbrothers,

    Apologize but I haven't had a chance to give it a try yet. But note that even if it doesn't work any more for some reason, it won't allow the customer to buy the non-consumable product the second time. Instead, it will automatically trigger "on product purchased" when the user clicks the purchase button after changing the mobile or so.

    But on the other hand I believe it works, otherwise, there would be much more complains here on the forum an on my mailbox.

  • Hello, does it also work when exported as a universal Windows app in the Windows Store?

    Hi Curler,

    I never tried Windows app so I don't really know. It's dedicated to iOS and Android.

  • "works with Cocoon, PhoneGap and Cordova CLI"

    how about construct 3 build service? is it work?

    Hello hndradaniel,

    It may work... but it's not dedicated for C3 build service so I can't guarantee. Officially it's not supported.

  • Hi Toby,

    Is it possible to show an IAP price set in the Google Console?

    For example, we have an IAP pack with a 1.99 euro price. Can I show this price in-game and show the local currency conversion in each country if needed?

    Hi Ofris,

    Sorry for late reply. I'm on holidays for a while.

    There are expressions to fetch the details you need

    Simply use

    UltimateIAP.ProductPrice("ProductId")[/code:2wao67ai]
  • I did a simple project with 3 text objects being changed with a int goblal variable and 1 touch object to show video,to test the 3 different type of ads with ultimateads and mobile advert to see if was my mistake on some kind of event or action, but i did all integration ads on your videos.

    Its on C3, and as u said, i did an android export project, open the config xml, and adding the plugin, and this time is after the preference, but still not showing ads...

    Its posible to update your plugin Ultimate ads on the future please?, because mobile advert is working, but your addon has a lot of more features, just like adding the banner on the top, on finished video and more..

    GabrielIq I would love to update and fix any issue there is but it's not an issue in my plugin so I am unable to fix it.

    Let me explain. The Ultimate Ads plugin works with PhoneGap, Cocoon, and Cordova CLI (which is the root of all wrapper, also the C3 built-in system). The only place where it does not work (as you say) is the C3 built-in service so it's clearly something on their side. And I think I know what. C3 is blocking any Cordova-based plugins which do not come from Scirra, unless the whitelisting is requested.

    Please note that I have requested whitelisting my Ultimate ADS and IAP plugins for the C3-built-in system already months ago and also got confirmation on GitHub from Scirra that it got whitelisted, but it looks like then removed whitelisting(?).

    Anyway please also note that C3-built-in system is officially not supported by this plugin either because there was always some issues with it. So even tho I tried to help you out here in regards to C3 wrapper, I clearly stated on the store page that Ultimate ADS officially supports only PhoneGap, Coocoon and Cordova CLI. Not C3 built-in system.

    So I really sorry but even though I'd like to help, I am not able to as I am not able to do anything in the C3 built-in system myself.

    In such case, you can either use PhoneGap or Cocoon, or ask Scirra for a refund for Ultimate Ads. They refund without any issues.

    Kind regards,

    Toby

  • i modified the config.xml like you said, adding the plugin and still not working

    Please be more precise. Not working using which wrapper? PhoneGap? Cocoon? C3? What have you tried?

    Also, I don't know what's the ConstructAd feature. Are you using both C3 and Ultimate Ads plugins?

    <feature name="ConstructAd">
    <plugin name="cocoon-plugin-ads-android-admob" spec="~1.0.6" />
    <param name="android-package" value="com.scirra.ConstructAd" />
    </feature>
    [/code:2dmkt1vf]
    
    Please put this line 
    [code:2dmkt1vf]<plugin name="cocoon-plugin-ads-android-admob" />[/code:2dmkt1vf] 
    
    After some "<preference " line. Not in the "<feature ", that's also in the video tutorial.
  • Excuse me for my ignorance, Wich command line in construct 3?

    If is my own command line, wich are the previous commands before the add plugin section?

    I'm sorry I misunderstood you. It's 5 am here I'm a bit tired. I thought you mean that you made it with Cordova CLI... alright so please do not build the APK directly in C3. Instead during export to Android cordova, you will have an option to download the project zipped. Then open the config.xml, enter the XML part we talked about earlier "<plugin..." and save the config.xml.

    Now you can zip it and wrap with PhoneGap for instance. Maybe you can also upload it back to C3 system? I don't know because I never tested it with C3 APK builder and never wrote it works there as Scirra restricts not their plugins for whatever reason (since other service providers do not). But you can try.

    Basically, you have several choices:

    • you can do as I said with downloading the zip and editing config.xml and then using Phonegap
    • you can download that zip and use Cocoon (it's a bit different approach, please see the video tutorial and this one)
    • you can download and edit the zip and try to upload it back to C3 and make an APK there (I haven't tried that)
    • you can use Cordova CLI, but that's rather for advanced users

    Actually, all I'm explaining here is also covered in the video tutorials I prepared for this plugin. So please try any of the approaches I listed and It will work. I am going off to bed, so if you'll need any further assistance I should be online tomorrow.

  • > GabrielIq What do you use to wrap the final game? PhoneGap, Cocoon, C3 wrapper or commandline Cordova?

    >

    Its exported on android cordoba,debug apk. I did export for android studio project too. Trying to test all the ways.

    With the default mobile advert plugin i can see the test ads, but not with the Ultimate ads plugin....

    Alright so if you do it directly with Cordova then please do not add the XML part manually. Instead please run the following command from the command line.

    cordova plugin add cocoon-plugin-ads-android-admob[/code:inzo4cz2]
    
    This will add the plugin to your project and make the required references. Let me know if it worked for you please.
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  • GabrielIq What do you use to wrap the final game? PhoneGap, Cocoon, C3 wrapper or commandline Cordova?

Toby R's avatar

Toby R

Member since 23 Mar, 2015

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