Toby R's Recent Forum Activity

  • Hello everyone,

    I just tested the plugin both on iOS and Android and everything works fine. Not sure why some of you have issues but I think you might have set up something wrong.

    Please remember that you need to update the config.xml file and specify the version of the plugins as below:

    <plugin name="cocoon-plugin-ads-ios-admob" spec="^1.0.0"/> <plugin name="cocoon-plugin-ads-android-admob" spec="^1.0.0"/>

    If you use iOS with Cocoon 3.0 beta, then the version should be

    <plugin name="cocoon-plugin-ads-ios-admob" spec="*"/>

    Apart of that there is nothing fancy to set up. It all works both on Android and iOS with the current plugin's verison.

  • Hola, ¿alguien sabe si se admite mediación de admob con éste Plugin?

    Unity mediation will be supported with the upcoming version, but currently, it's not (or rather - it doesn't work properly).

    And yes, please stick to English ;)

  • Hello Everyone,

    I already sent emails back but I'll post it here also.

    Sorry for the issues. The problem is well known. Ultimate Ads is currently based on Ludei's Cordova plugins which got broken recently. I already hired a dedicated Cordova developer to make brand new Cordova plugins. It already works on Android but we're still testing iOS. I will announce the update very soon which will work flawlessly.

    Again, sorry for the current issues but I couldn't foresee this issue. It all will be fixed very soon.

    Kind regards,

    Toby

    It's best to join my Discord as I post updates there frequently: discord.gg/ayRypRH

  • Hi.

    1) This is normal? After Phonegap build app size grow x3? My app was 11mb and now 38mb.

    2) About build - in Construct 3 we have export module. In this module we can upload C2 cordova projects in zip, sign, and export as signed compiled apk. Yes app work, but Ultamate not. Ads not show.

    Phonegap build work fine, and ads shown.

    Im try find way for better size of my app. Well, maybe cocoon will be better? or maybe someone know how make build phonegap app smaller size?

    Hello,

    Have you set up specific version in config.xml as I mentioned 2 post above? It's hard to tell why the game gets big after build. Maybe you're adding Crosswalk in your config.xml also?

  • Hello Everyone,

    I already announced this on my discord channel but let me quote it here as well.

    Because of recent Ludei's Cordova ads plugin update, you might encounter some issues while building your apps with Ultimate ADS plugin with Phonegap for instance. It's because the latest Cordova plugin has changed API. To workaround the the issue, please edit your config.xml And specify the plugin version as below:

    <plugin name="cocoon-plugin-ads-ios-admob" spec="^1.0.0"/>

    <plugin name="cocoon-plugin-ads-android-admob" spec="^1.0.0"/>

    This will force to use the non-beta version which works well. I will notify you once I'll update the plugin to the latest API, but since it's in beta still, I prefer to wait a bit and see if all works well.

    I am working on updating Ultimate ADS to the recent Cordova plugins version. The update should be available very soon.

  • Does it support GDRP ? About "Requesting Consent from European Users"

    That's rather a question to AdMob. Ultimate Ads is just a gateway which uses their API. The plugin itself does not collect any user data.

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  • Toby R

    Great Plugin! I've been using it for my c3 project. Is there any chance you can update it for the new c3 runtime?

    Thanks.

    I'm sorry but my plugins support only C2 and C3, not C3.5 currently and no plans to do so as it's too early IMO.

  • Do I need to add two apps to admob (iOS and Android) and use two App IDs? I've been testing my game on iOS devices with the Android App ID and the test ads have been working perfectly.

    I'm not sure if that's really required. It's up to AdMob policy so you should ask AdMob support. But since there's a separate option for iOS and Android apps in AdMob panel, I guess it's rather required.

  • I bought your product, but now I need to know how to save stuff from Easy Leaderboard to localstorage.

    This plugin draws the leaderboard, not store. The way you want to store it (whether it is LS, or any other storage) is really dependant on your game and leaderboard so you should get more familiar with Local Storage manual first. Then it will become pretty obvious how you want to store it.

  • Hi

    I'm made a space game It has 10 planes if player click on buy planes buttons and they don't have coins I popup a window it's asking player to watch video to get some free coins for shop the problem is my game show one video ad only and can't show more videos ads until i restart the game so what's going wrong with me

    Hi,

    The ad needs to be preloaded every time before you attempt to show it. So I assume you preload only once. If you check the example capx you'll see that the ad is preloaded every time. The good moment for preloading is just after you show the ad. So in other words, when you show the ad, you immediately preload another using the "on ad shown condition".

  • Can i test the ads in construct 3 preview without exporting them. Will the ads show up in construct 3 preview? Please if someone could answer it. The default mobileAdvert plugin is not working.. i guess this should work for me. just want to clarify some questions running in my mind. Thanks

    Mobile ads need Cordova so the app must be wrapped with PhoneGap or Cocoon for instance. There is no mobile AD plugin (and there won't be) which will show you AdMob ads in the preview.

  • excellent work

    i did notice some drop on fsp using banner

    any hints ?

    Thanks. I'm afraid that's normal. Banner is visible all the time so it takes some resources. I don't think there's any workaround rather than just optimize your game a bit more to leave some reserve for the banner.

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Toby R

Member since 23 Mar, 2015

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