hellwalker's Recent Forum Activity

  • course tis possible

    here u go

    http://rapidshare.com/files/270729410/Cursor.cap.html

  • Did you run all parts of the installer? The Visual C++ 2005 redistributable has changed (to SP1) recently so you can't skip that part even if you have an old build installed.

    Updated my xp to latest v

    deleted construct 9.42/ deleted Visual C++ / restated PC

    Installed 9.5 with everything / prayed to fictional dark gods/ ran construct and viola!

    <img src="http://img190.imageshack.us/img190/4496/erriyb.jpg">

    old versions run fine [9.89/9.93]

    EDIT: reinstalin didn't help

  • "This application failed to run because configuration is incorrect"

    Sweet

  • YAY 2

    crossing finger for sprite bug issue

  • Hi,

    I have one question. How to make for example this:

    After 1 minute passed player will be transfered to another layout.

    Ok I set timer.... but how to make, that after one minute it transfers player to other layout?

    Thank you

    use Timedelta for getting seconds passed, one minute is like 60 sec so.

    something like this cap

    http://rapidshare.com/files/270706161/timer.cap.html

    EDIT: there was no lucid's post when I started posting

    u're better off with his/her advices

    but do try my cap, its fun

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  • Awesome

    Thx man

  • I have a little issue with the 'objects' bar (the one that sits in between the layout editor and the 'Properties' bar).

    When I right-click in the objects-bar, and select the menu-option 'show object tree', the object bar becomes gray, and no longer responds to any mouse clicks.

    Is it me, or is it an issue with Construct?

    tis yet unimplemented feature, or so it was explained to me

    kind of placeholder, nasty one at that

  • It happens in construct after V 9.4 [9.4 and 9.42], everything works fine in 9.3

    Saving/loading cap file? no it does not. and even if I try running .exe made by others in 9.4+ the .exe file crashes.

    I messed with app settings some, and discovered smth interesting. if I set app type to Application rather then Dx9 game It does not crash.

    also I noticed new bug, but I'm not sure whats causing it, if I resize resolution to smth other then 640x480 it crashes with this error.

    <img src="http://img401.imageshack.us/img401/761/17882759.jpg">

    It runs old big rez caps fine only crashes on new ones, I don't know if its new bug or old, I'll try reinstaling 9.42 and c++ runtime along with it, maybe it will help.

    oh and I have Xp Sp3 too

    I'll mess some more with app properties meanwhile

  • hi

    I want to know if there is a way to zoom in on location other than center of the screen. To understand my problem try running say Platformer School tutorial files, or make simple scene where camera follows player controlled sprite on both Y and X. [preferably platform behavior]

    Now set this cap to 1280x1024 on fullscreen or smth like that and zoom it in, either layout or just plain zoom. if you zoom in enough what will happen is that your player character will be left offscreen.

    Even though camera is set to follow sprite, zooming in happens towards the center of the screen, so if player is at the bottom, and zoom happens at the center player will fall out of zoomed area.

    is there a way to zoom in directly on player? like offseting zoom or changing zooming in point or something?

    the way I was attempting to use it was on bigger resolutions I wanted to zoom in on screen so that in every resolution same amount of space would be visible at a time. I realized then that visual quality of game would be same as with just forcing smaller resolution in fullscreen, but there are other ways zooming in on player could be useful so...

    thx in advance!

  • Yes thats the one, Everytime there is sprite ON THE SCREEN I get this error

    <img src="http://img13.imageshack.us/img13/66/87887744.jpg">

    if the sprite is placed outside layout, cap runs fine,

    If the sprite is set invisible with events, ei: start of the layout -> sprite set invisible cap runs fine

    but when there is a visible sprite on screen I get that error message, or sometimes "There is a bug in runtime ... please report to scirra" I got this second bug when playing with above events[visibility]

    It must be a render issue, I have Ati Radeon 9550. could some changes made in sprite.csx be incompatible with my video card?

  • umm any progress with sprite bug?

    I mean the one crashing app if there is a single sprite object on screen

  • AshyRaccoon

    Luomu

    thx ! so I guess its problem with hard after all. I hope its Direct X prob, because I overinstalled DirectX with older version I think.

    I hope its not my video card prob

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hellwalker

Member since 17 May, 2009

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