I'm experimenting with controls and I have some questions.
Can I do something like this in construct.
in a platformer Game Say when you hit Q selection to cycle through all enemies. so they become highlighted and act as spell targets. basically cycle "target lock" through enemies currently in view.
if its possible what hints can you give as to what is best way to accomplish this?
the only one I have ATM, is to zigzag small sprite on screen and stop it on first enemy it collides with. but I don't know how to get ID of sprite it collided with
Second question is Can I make context sensitive Radial menu ? I mean when you click on something radial menu will appear, and its buttons will change depending on what you clicked.
third is general question about targeting in platformer's, are there any games that successfully use it? and what is name of that game or what technique they use?
thx in advance
EDIT: should I have opened this topic in General construct forum ?