cow_trix's Recent Forum Activity

  • Ok so I've tried fiddling around with things and none of it seems to work. Basically I'm trying to create a little text adventure, with these features:

    -Analyses input sentence for keywords, gets order of keywords, and then gets a function out of that. (e.g. "Go get the rope over by the basket". "Get", "rope" and "basket" are filtered, sees the order, so the character gets the rope)

    -A scrolling output conversation box. The list object doesn't work because I want it to scroll without you being able to select an item.

    -Images that change according to the output box. I should be able to do this.

    So, as random tinkering has led me nowhere, can anyone help?

  • Anyone else see this:

    <img src="http://img134.imageshack.us/img134/4322/23778571.jpg">

    in the latest version when running their programs? Picture is from an untouched new game when run. Its kind of annoying and I can't figure out how to turn it off. Please make it optional in the next update. Its really not useful for me at all.

  • Cool. Well, as I have absolutely no experience in Python, I guess this is a feature request now.

  • So I'm curious about AudioSurf-esque runtime audio analysis, e.g. the user imports a audio track, and the game analyses things like the tone, treble, rhythm, pitch to create a dynamic environment.

    You could sync an environment to a track manually with a LOT of work.

    So, two questions:

    1 - Does anyone know anything about audio analysis, a la AudioSurf?

    2 - Can anyone think of a way to implement this into Construct (I would think through python or a plugin, XAudio2 doesn't seem flexible enough)

  • Graph Drawer

    Draws simple tan, cos and sin graphs. Change amplitude, point frequency and vertically translate the line.

    http://files.getdropbox.com/u/1378330/graphdrawer.cap

    http://files.getdropbox.com/u/1378330/GraphDraw.exe

  • Hey. Does anyone know a way to filter certain characters in an edit box in runtime?

    Might be easier if I just give an example...

    User makes EditBox1 = "Hello there."

    On button clicked, "Hello" filters to "Goodbye"

    EditBox1 = "Goodbye there."

  • It's a bird! It's a plane! It's an 8-bit sheep!

  • You'd better post it on the tracker, or it might just sink to the bottom.

  • Ah, cool. Your way is a bit more refined I think.

    Space Invader Generator

    Inspired by http://www.kloonigames.com/blog/games/post_it

    http://files.getdropbox.com/u/1378330/gen.cap

    http://files.getdropbox.com/u/1378330/8bitgenerator.exe

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  • Okay so I'm going to make this my little experiments thread, I felt bad making another when it was at the top of the forum. I'm going to set a time limit for myself for a top of six hours, then I'll submit whatever I have. Any suggestions for an experiment would be great.

    Katamari Clone

    Hey guys. Looking at Linkman's Gravitation behaviour I got thinking, so I've just been working on a bare bones Katamari Damacy clone for the past hour. Unfortunately, as I couldn't get the Gravitation behaviour to work with physics, I made my own little workaround. Thought I'd post my stuff just in case someone is interested. I'm working on something else right now so I can't put any more time into this, but someone could turn this into a fun little game I think.

    http://files.getdropbox.com/u/1378330/k ... _clone.cap

    http://files.getdropbox.com/u/1378330/KatamariClone.exe

    I think it's all pretty self explanatory. I used some nasty coding in some places, but it's a start at least.

  • I was trying to make a Katamari kind of thing, but ran into a lot of flaws. If this had a compatability with the Physics behaviour, it would be really cool.

  • Okay, so I guess I'll just have to use the "play from file". I've got that kind of working now anyway.

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cow_trix

Member since 16 May, 2009

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