Okay and just another question. I have a bunch of objects following my main character, each at a fixes position in relation to it. Sort of like a line of ants. I've got it so that they follow it, but it acts like one rigid body. How can I get it so that the objects follow with a more snakelike movement?
Hmmm... While the 3:0 ratio isn't promising, here's another question: I want to procedurally generate a map. It should be simple, as there are only two types of objects: Ammo and Enemy. But basically I figure I need at the start of the layout for Construct to randomly place a number of these objects, but I have no idea how. Any ideas? [Ok, figured it out.]