cow_trix's Recent Forum Activity

  • Also I tried to retry so i could see the boss (the game says you can start where you left off) but when I retried all the enemies couldn't shoot (nor could I) and the ship rebuilding was glitchy.

    Hmmm... Really... That shouldn't happen. I'll take a look at that, thanks.

    Well I got some complaints it was too easy at the beginning, so I amped up the difficulty a lot. Perhaps too much lol.

  • I'd have a few sprites (probably 4) that follow the mouse when it isn't down in a circley formation. Then, when it is, they act as "waypoints" - when the mouse passes over them, a Private Variable becomes true or something. If all four waypoints become "true" within one "mouse down" event, then the user has drawn a circle.

    With this, you probably want some kind of outline/ghost for the user to trace over, so they know what kind of circle they need to draw.

  • It may not be always apparent; are you using two instances of Mouse and Keyboard object?

    Thankyou good sir! That was indeed the problem. And thanks also PixelRebirth, that worked too (although it means the bullets do twice as much damage).

  • Well, in utter desperation as the competition ends tomorrow, I'm going to post my .cap for the Minimalism contest. I just cannot figure out what is wrong with it. Everything works, except for the fact that when the main character shoots, he shoots two bullets. I've tried isolating code, rewriting code, everything I can possibly think of and it just does not work. Very frustrating. Anyway, if someone wants to look it over, see if they can tell what's happening, I'd really appreciate it.

    Hmmm, in hindsight, this may be asking a bit too much... Ah well, I may have missed something obvious. But don't waste too much time or anything.

    http://dl.dropbox.com/u/1378330/aaargh.cap

  • ...

    Thanks?

  • Hey guys, just made this for the GameJolt minimalism contest. Hope you like it!

    <img src="http://dl.dropbox.com/u/1378330/Mineoba.png">

    <img src="http://images.cdn.gamejolt.com.lg1x3.simplecdn.net/games/998/screenshots/998_1905.jpg">

    <img src="http://images.cdn.gamejolt.com.lg1x3.simplecdn.net/games/998/screenshots/998_1904.jpg">

  • I also carved out a cave by the beach where I etch into the wall the binary that makes up all the game files.

    But what about erosion? Personally I transmit the data into space, so that if something crashes I can just get into my FTL spaceship and catch up with the transmissions.

  • Perlin noise plugin is great! And I would have to give this idea like... seven thumbs up. T'would rock.

  • Hmmm there are some limitations. Biggest layout I've been able to get away with was 12000x12000, and that was with a fair bit of optimisation.

    I've tried systems that don't work with a layout per se, but actually store the level in an array which is drawn as the "virtual position" of the player is changed. With that, I really can't see a limitation on level size. Couldn't get it working but I haven't tried that hard, and I realise thats not an amazing explanation...

    Diagram may help:

    <img src="http://dl.getdropbox.com/u/1378330/Untitled-3.png">

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey JanMan. Here's the .cap for a little RPG engine I've been working on. It's not brilliant, but it does work (Except for the conversations, but that's just because I haven't bothered working out all the logic, the method is sound).

    http://dl.getdropbox.com/u/1378330/RPG.cap

    Its not commented, its pretty rough, but maybe it can help.

  • Does it have to be influenced by anything ingame? If I was doing it I'd look for dripping animated textures online and then make it into a semi-transparent sprite.

    You can make this texture yourself with the following tools:

    Video Camera

    Piece of glass or perspex

    Liquid in question

    Green screen setup (possible to do quite cheaply)

    Compositing program

    If you want more information on the DIY solution give me a PM, otherwise there should be something floating around the net.

  • I can't seem to get the Trigger Once condition to work... Have I misunderstood it's usage?

    In this example, shouldn't the button only add something to the text box once?

    http://dl.getdropbox.com/u/1378330/triggeronce.cap

cow_trix's avatar

cow_trix

Member since 16 May, 2009

None one is following cow_trix yet!

Connect with cow_trix

Trophy Case

  • 15-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

18/44
How to earn trophies