Genesys's Recent Forum Activity

  • That's amazing.. No words at all. But nah, shadows are not possible.. Or anyway they can't be very nice! There's no perspective..

  • There's an instruction limit? O.o Wow, I didn't know.. Anyway thanks for your work

    Edit: Construct needs multi-pass shaders

  • The lightsource is surely the skylight. Well, the effect should be small, covering something like 48x48 and 64x64 (or more) size in pixels.. How can it be done using events?

    I would like a very soft drop shadow as a post-rendering effect on the entire scene.

  • So, if I shoot at a player, I'm not even sure I'm really hitting that player? And I also wouldn't be sure that a player is shooting at me? I think the HTML object can be used just for online card games, etc. Interpolation between the last known coords is way too inaccurate.

  • Nice. Devs, are you working on fixing serious bugs (collisions, plugins like the 3D box, various crashes etc)?

  • > It's alright, I don't mind answering questions!

    >

    Then why are you ignoring my PM?

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  • object_depth = -object_x

  • I know Construct is free. But I feel like the devs never hear what we ask! I feel alone!

    I Totally Quote Mipey.

    And I also know that devs doesn't have much time to work, so they work on bugfixes for now. But I feel alone anyway

  • This could be added, but I don't see much advantage over using sprites with geometric textures. You still get pixel-perfect collisions, you can pre-render antialiasing on the texture rather than relying on expensive multisampling for improving quality, and for some shapes like circles, textures are actually the only way to do it. Genuinely the best way to render a circle in DirectX is to draw a texture with a circle on it. The other option (a ring of vertices) would be slower, and worse quality (aliased)!

    Why do everyone cares so much about "the best way"?! There is not a best way to do a thing! I could have advatages even if I draw a polygonal circle instead of a texture! Is that kind of feature so hard to do? If you want to create a FULL 2D game creation app don't you think that you NEED to let the developer to decide if he wants to use a texture or a polygon?? We have DUAL and QUAD cores!! And apart that, who cares about the lose of 1-2-3-4 FPSs??! I could have my reason to draw a polygonal shape instead of a texture!! Don't you think?

    I wonder why everyone is so against this kind of feature. Polygons with textures and collision checking. Is that so difficult? So difficult for you that MADE the entire CONSTRUCT?

    This is not even the first time a user asks for this kind of feature. And noone helps those users. We are not all expert coders!!

    Ok, now I feel better.

  • Windows 7 is faster and more stable than Windows XP .. That could be a reason to switch.

  • Very nice but ... Isn't it better if you simply apply a bloom effect to a layer instead of a canvas?

    Layer -> Layer effects: blur horizontal + blur vertical + glow

  • Ah, thank you .. I hope you devs will find the time to work on Construct.

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Genesys

Member since 7 May, 2009

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