Genesys's Recent Forum Activity

  • Yeah, let's say I want something like Mario 64. But, hey, I work with 3D for years, I obviously know a texture can be just one color. Don't make me look so noob I also tried doing a unique skin for my 3D model, but it seems that my Cinema 4D exports 3D models badly, so models doesn't get the UV mapping working properly and Construct, neither Blitz3D can load that models with the right UV map. I got it working after I exported my model with a plugin made for Blitz3D model format (.b3d), but obviously I don't get it working in Construct. It loads the model, but it doesn't load the UV map. As I said, it isn't Construct doing it wrong, but Cinema 4D.

    I'll just make my 3D game with Blitz3D, it's not a problem after all

  • You don't understand what I meant. I know I will NEVER make something like that shown in the image. I don't want phong shading. I don't want 3D shadows. I don't want any of the effects that you can find in the image. I just want a 3D object without textures, without a skin, but just with simple colors for every mesh in the 3D object. Colors. Colors. Simple, genuine, colors without textures. Color information. Color data. Am I so bad at explaining things? Please, tell me.

  • I never said I want multiple TEXTURES. I said I would like multiple MATERIALS, and by materials, I didn't mean TEXTURES, but only the COLOR data of a material.

    <img src="http://www.fallingpixel.com/products/10011/mains/000-3d-model-Heart_01_Small.jpg">

    This 3D model have no textures, just materials with color, and eventually, shininess data.

  • Yeah, I know, but it would be nice even without lighting, especially for creating some kind of cartoonish effect on 3D models.

  • Hi,

    I wonder if it is possible that instead of loading a model with a texture, a 3D model is loaded with the materials chosen in a modeling program. I want to know this, because it is not always possible to have a single texture that acts as a skin for the model, and I would prefer it was possible to apply different materials to the 3D model that contain only the color information of each part of the model. Is it possible without having to create a single texture for the whole model?

  • 51 fps

    Intel Q8200 quad core 2.33 ghz

    2 GB DDR2

    Radeon HD3850 with 512 mb vram

    Edit: Windows 7 32 bit

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  • I expected some more updates\fixes\additions, but that's ok, I know you've been busy.. Good work

  • Hi,

    I've been thinking about a useful change in a 3D box setting and in the editor. Actually, it's a bit confusing using 3D boxes, because in the editor the point of perspective is wrong, so you can never say when a box is rightly placed, especially at runtime.

    So, is it possible to get a right perspective point in the editor (centered)?

    Another question is: Is it possible to add a setting in the 3D box plugin, so that I can just hide the 3D rendering to see only the area where the box is placed?

    Thanks

  • Thank You tulamide, good job!

  • I have to agree. Sculptris is an amazing little tool.

    Here is my first model (after I fiddled around for one hour or so).

    <img src="http://dl.dropbox.com/u/2306601/creaturerend01.png">

    Quickly thrown into Blender (which I've also started to use these days) and rendered. I'm liking 3D stuff more and more, although the pixel is still strong in me...

    Wow, nice! O.o I'm using this tool too, and done a 3D human torso, it was very good and realistic.. It's also easy to use!

  • Uhm, you can just use DropBox.. I mean, DropBox offers the possibility to have an online directory, and you can access it everytime you want. I'm doing my project between 2-3 computers, syncing changes by DropBox.

    Anyway, not a bad idea..

  • This release isn't updated with 0.99.82 features, isn't it?

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Genesys

Member since 7 May, 2009

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