nice update.
YES I waited along time for this one nice to see it's fixed.
when you left click on the an object in the object bar to select all of the instances and if there is around 600 and up instances of that object. Construct will crash.
here is a file to show the problem
download
Thanks R0J0hound. I tried to use sprite.count but that doesn't work yet.
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when ever I destroy a sprite that name is in a python code it crash.
let's say i put this code in
if Sprite.Value('av')<= 995: Sprite.SetValue('av',Sprite.Value('av')+5)[/code:bkc3iobl] and a event i like + Sprite: Value 'av' Equal to 1000 -> Sprite: Destroy would crash.
The ability to use vector images.
Do you have to use external files for this plug to work?
61 FPS
max sprite particles: 390
the 3d box one had me
nice plug.
I keep on getting a .cap error too.
an now I am getting an error for the .exe also.
I really want to see this.
I know C++, The dude saved my life three times.
Member since 28 Apr, 2009