toralord's Recent Forum Activity

  • you know you can import your 3D model in the construct with the 3d object and make an afterburner trail like this <img src="http://www.456fis.org/THE%20J-58%20ENGINE/J58_AfterburnerT%5B1%5D_small1.jpg">

    with the particles object

  • So, Silent Cacophony can you post a cap showing how to do it.

  • You don't necessarily need python to do that. In fact the array object works quite well for this.

    You do know the object can save, and load an external file don't you?

    Yes I know that and I us mostly use it for that.

    but I am trying to learn more about python in construct.

  • Sorry for my lack of information I was sleepy and, I wanted to write it down before I forget it.

    anyway, I would like to have characters arrange in a grid pattern to represent the layout.

    Tt is a Top-down game.

    it would look like this

    4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4

    4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4

    4 4 4 4 0 0 0 0 0 0 0 0 0 4 4 4 4

    4 4 4 0 0 0 0 0 0 0 0 0 0 0 4 4 4

    4 4 0 0 6 8 8 8 6 8 8 8 6 0 0 4 4

    4 4 0 0 8 4 4 4 4 4 4 4 8 0 0 4 4

    4 4 0 0 8 4 4 4 4 4 4 4 8 0 0 4 4

    4 4 0 0 6 4 4 4 4 4 4 4 6 0 0 4 4

    4 4 0 0 8 4 4 4 4 4 4 4 8 0 0 4 4

    4 4 0 0 8 4 4 4 4 4 4 4 8 0 0 4 4

    4 4 0 0 6 8 9 7 4 7 9 8 6 0 0 4 4

    4 4 0 0 0 0 0 0 4 0 0 0 0 0 0 4 4

    4 4 4 0 0 0 0 0 4 0 0 0 0 0 4 4 4

    4 4 4 4 0 0 0 0 4 0 0 0 0 4 4 4 4

    4 4 4 4 4 4 0 0 4 0 0 4 4 4 4 4 4

    4 4 4 4 4 4 0 0 4 0 0 4 4 4 4 4 4

    4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4

    4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4

    4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4

    4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4

    4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4

    4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4

  • I want to use txt file to make my game level with python

    but I don't now the best way of doing it. can anybody help me out.

  • I remade a plasma fade cap.

    http://download618.mediafire.com/jh6avi ... lasma2.cap

  • Nice start. the game play good so far and the graphics are great. I hope to see more of this game.

    -Score doesn't carry over between layouts

    use global variables to keep score.

  • damn, I kept trying but I just couldn't find it

    I don't remember who posted it, but someone posted two examples in a single thread of shadow trails like this

    I think they might have even used the akuma sprite.

    one of the examples just had a simple fade out, and the other one used plasma for a really crazy looking version of the same effect,

    I tried a few search terms, but couldn't find it, does anyone else remember this?

    It was QuaziGNRLnose the link here. but the link to his caps are dead. Sorry

  • Fade works well to for this.

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  • my native language is portuguese. but anybody can give me the link of the video tutorial i cant find the tutorial about this problem...

    here is a link to a video tutorial.

    Subscribe to Construct videos now
  • I found a bug.

    for some reason when ever I save and/or load a .txt files that contain super array, that have objects and strings arrays info s plug expression don't read global or private variable.

    look at this

    + System: Is global variable 'd' Equal to 1

    + System: Trigger once

    + System: For each Sprite

    -> Sprite: Set 'number_animation' to global('set_animation')

    -> System: Add 1 to global variable 'set_animation'

    -> Sprite: Set animation to S.s({"master_animation","tiles",Sprite.Value('number_animation')})

    if

    ({"master_animation","tiles",0}) = grass

    ({"master_animation","tiles",1}) = water

    ({"master_animation","tiles",2}) = lava

    ({"master_animation","tiles",3}) = grass

    take this expression for example S.s({"master_animation","tiles",Sprite.Value('number_animation')})

    if

    sprite 1 Sprite.Value('number_animation') = 0 it should be grass

    sprite 2 Sprite.Value('number_animation') = 1 it should be water

    sprite 3 Sprite.Value('number_animation') = 2 it should be lava

    sprite 4 Sprite.Value('number_animation') = 3 it should be grass

    but S.s({"master_animation","tiles",Sprite.Value('number_animation')})

    don't read Sprite.Value('number_animation') so it stay at 0 which is grass

  • what is crashing construct or the appication.

    here is the latest "S" plug-in link.

    here is an updated version of my cap that work with construct 99.96

    Download

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toralord

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