Frap1K's Recent Forum Activity

  • Hello guys I'm having an issue with the Z order basically I have a (Bullet) (the player that shoots that bullet) and the (map)

    When My character shoots the bullet goes behind the map... I did do the bullets Z bring to front several times but it's still behind it when I shoot... Also I brought the Layer where the bullet is to the top still no result. My question is can the folders affect that? as I have a background (MAP) In Objects section On top can this cause the bullet go behind as the bullets folder is at the bottom?

    Thank you!

  • Thanks for the reply! What if the cloud stands still and on the start of the layout Play Rain and the player overlapping the invisible sprite that makes the rain sound lower volume so to make it realistic like is is actually in the house and when he goes out the sound changes back to loud (normal 0dB) But when the layout starts the sound of the rain is loud (0bD) not -15bD which is when you are overlapping the invisible block inside. Thank you again!

  • korbaach On mine, I did it so on star of layout the sound play sound which means probably 0dB I'm unsure! But it's launder on the start of layout! My character spawns in the sprite that when the player collides with it or overlapping sound volume -15dB

    When outside then sound volume 0dB! Any ideas? Thank you!

  • korbaach thank you for your help! Bud you you have any idea why on the start of layout the sound play as 0dB? then changes to -15dB? Thank you!

  • ffman22 ty for the advise but I currently use 3D's max It's nice I think

  • I guess nobody knows then ...

  • On the start of the layout there is like a strange sound(rain) glitch. It makes volume at 0 for 1 sec and then play it at -15dB because I set it soo when you are inside the building the dB is lower then outside. Does anybody know what is the problem?

    Thank you!

  • Hello guys I'm having problem with the rain so basically what I did is a cloud and & particle rain that is pinned to the cloud and the cloud moves left & right. What I'm trying to do is when you enter that particle rain the sound(Rain) play sound from muted to lauder and lauder and when you leave the storm decrease the sound slowly like fade works.

    Thank you for your attention!

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  • Okey, Ill check it out when I'm back home! Thank you!

  • Hello everyone Im new and willing to learn construct 2. I created a character PARTS which are (head, body, leftarm, rightarm, legs). As shown bellow:

    I was wondering how to attach the parts the best way? just by pinning them together? or there are other ways, what are they?

    Also how to make when you collect the items (for example:hat) place it on his head but with out making another sprite (hat) and pinning it to the player head image point when you right click it. But just changing the image of his full head?

    But then if you pick up a coat, what do I need to do? as his hands are separated from his body I'll have to change the 2 arms images and the body to the color of the coat? or there is a better way of doing it?

    Thank you for any help!

  • Thank you for explaining! I got it now

  • LittleStain I did a better cupboad so now it opens and closes but I didnt understood what you mean by the veribles where you place them sorry...

    But here is what I got so far

    capx .upload.ee/files/4733095/cupboard_example.capx.html

    maybe it's easier that way? Thank you!

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Frap1K

Member since 20 Mar, 2015

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