Frap1K's Recent Forum Activity

  • Yes, It still works good! Thanks LittleStain at least it's nice & tidy now!

  • LittleStain, I dont know how to explain better then that ...

    And I changed the height of it... here:

    But, is this the best way to do it?

    Thanks for attention!

  • Ahh, so like this ?

  • Jayjay It woker! But I cant set their Behaviour to Solid... But how will they Collide then?? o.O

    Thank you, for your attention!

  • Jayjay It woker! But I cant set their Behaviour to Solid... But how will they Collide then?? o.O

    Thank you, for your attention!

  • Okey LittleStain, But what if I set the Player(gun) Invisible and then Player(Crouch) Visible. The Collision Polygon will be not allowing to go through small holes as the player(crouch) Collision Polygon is smaller?

  • It didn't work LittleStain, The Hitboxes just stay in one place they dont follow the zombie. But Is there a way to make the PINK Box Sprite collide?

    As soon as I removed the Solid from the Zombie behavior it stopped flying across the map with the high speed...

  • Okey LittleStain Ill try it! Thank you!

  • 19 - Doesnt work

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  • Okey Jayjay I have created Collision_zombie(PINK BOX) - On start of layout - Set position & Pin

    I moved the 4 collision bullets away, but even without the pink box ti still kills 2 of them and it's still does that random flying thing

    Im good with images but not good with coding this ...

    Sorry for bothering you on this one soo much

  • Thank you for replying! LittleStain

    I forgot to mention on how do you change Animations:

    Playing ( Player Animation ) and when you pick up the gun how do you change them ?

    • By destroying the Player Animation? or Making it invisible? while it's pinned to the Original Player or shade of the player?

    Whats the best way ?

    Because if I make it invisible it will not make the crouch (Player square) smaller? so he wont fit as the invisible square is there and not letting it go through small places where you need to crouch...

    Or if for example I will have inventory in the future then if Item is selected play animation?

    But...

    Then how do you make that the animation does not stop the legs for 1 sec in between changing the items? Because when you keep changing the other Items it will keep changing the animation to start from beginning ? So it's going to have like a body glitch? I hope You got what I mean Ty for listening!

  • Hey Jayjay, I tried but wasn't sure what to move, didn't work !

    But do I move that marked with green? or with dark-blue?

    Is it okey if my pink block behavior is set to solid?

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Frap1K

Member since 20 Mar, 2015

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