Instant's Recent Forum Activity

  • the birth of an RTS

    <img src="http://dl.dropbox.com/u/888382/screenshot.JPG">

    I'm only testing a single unit and a bunch of other stuff.

    75% models , all made by me. Will try to rely heavily on models for maximum cool.

    also includes bonus model viewer which unfortunately has to be tweaked from the .cap as for some reason you can't change the model being opened through any events.

    <img src="http://dl.dropbox.com/u/888382/modelviewer.JPG">

  • Probably the vaguest topic title ever , but I'm constantly getting this problem.

    Whenever I get an object such as bullet , I want it to spawn a glow sprite around it to give it a tracer effect. However , if I do this , it'll follow the bullet , stay , and wait for another bullet . If I increase the firing of the bullet , the light will then quickly move to the last bullet fired after it is destroyed.

    What can I add in to the event , so it basically goes "THAT bullet will spawn THIS light and THIS light will follow THAT bullet" instead of " THAT bullet will spawn THIS light and lights will follow bullets"

    Thanks

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  • Construct needs a "jingle" anyway.

    I'm sure there are a bunch of people here that could make a track , instead of going to the royalty free stuff.

  • From the version of construct I have , when I want to change the color filter on a sprite , it only accepts a predefined color.

    Wouldn't an improvement be to actually have R G and B values? Because if I wanted a really badly looking laser sight , instead of randomly switching from one set color to another ,I could just do:

    R:

    200+(ceil(random(55))

    which would give it a random bright reddish color.

  • A reboot of my old 3D proof of concept with all the new features available to Sprite displacement since then (Z axis, Z buffer, etc).

    I'll upload an exe once I get a bit further and make things more efficient (Backface culling, etc).

    Model borrowed from http://www.3dtake.com/2009/08/girl-3d-m ... tures.html.

    How... How did you do that?

  • So is this just a random album , or is it for an actual game?

    Sounds to be like the former.

  • If this writes at a speed , can there please be an output which is triggered whenever it "types" so we can have some sort of typewriter sound added in

  • ...

    <img src="http://www.facepunch.com/fp/emoot/iceburn.gif">

  • Oh god , transitions don't work.

    this is actually a terrible build

  • I'd like to know how to get a video running properly in fullscreen , and how to make the video fullscreen - because I made a fancy intro to my next game ( an unnofficial sequel to an amazingly awesome flash game )

  • I'm not even talking about the render. You can't change pitch or yaw anymore.

    Something to do with the sprite Z position options I think...

    I'm getting that too.

    Why was this build called stable.. WHY

  • Include cheat to enable nudity on that hot ass chick.

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Instant

Member since 4 Apr, 2009

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