Instant's Recent Forum Activity

  • > Animations? Wait what?

    >

    I am assuming he is baking his animation frames out into separate model files and swapping them dynamically at runtime. I've thought of doing this myself but the process would be rather time consuming.

    Why doesn't construct have proper bone animation support anyway?

  • >

    > > 3D/2D shooter platformer.

    > >

    >

    > That looks awesome I'm guessing it's pre-rendered sprites (that is, if it has animations)?

    >

    It's real-time 3D with animations

    Animations? Wait what?

  • > Fucking about with inventories and stuff.

    > Quite a bitch to do..

    > <img src="http://dl.dropbox.com/u/888382/inv.JPG">

    >

    New Metroid game?

    If I can be assed to , yes.

  • Fucking about with inventories and stuff.

    Quite a bitch to do..

    <img src="http://dl.dropbox.com/u/888382/inv.JPG">

  • Gran , I have to ask , did you have an actual direction with this game and an artstyle or did you honestly just add in a bunch of random crap for shits and giggles

    Honestly , it has no flow , no sense of direction , no visual attempt of putting much effort in. That's something which is utterly important in a game.

  • Screenshots from my other game "Thunderdome"

    <img src="http://images.cdn.gamejolt.com/games/5338/screenshots/5338_10944.jpg">

    <img src="http://images.cdn.gamejolt.com/games/5338/screenshots/5338_10914.jpg">

    That font makes me want to gouge my eyes out.

  • Have I gone too far for a simple upgrade screen?

    <img src="http://dl.dropbox.com/u/888382/upgrademenu.PNG">

    yes I have.

  • <img src="http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc6/216265_1620535884871_1580659773_31193629_307590_n.jpg">

    Don't like the editing , makes my mouth and chin look REALLY weird.

    And nose.

  • Are you still working on this UberLou?

  • Okay, I will wait.

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    .

    .

    .

    PLEEEAAAASEE

    shush

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  • I love strategy games more than any other genre so it's good to see other people besides myself using Construct to make RTSs and such. Top-down 3D looks nice and the explosion is cool, I wish you luck in completing this project and I hope it turns out great.

    Are you planning to keep the background texture, though? I think it looks a little off, but maybe that's because the models aren't distinctly textured yet.

    Oh hell no , the background is just temporary because driving around in a pure white background doesn't give me any sense of direction. The background will be changed.

  • Taking advantage of Construct's 3D object , I'm in the process of making an RTS

    <img src="http://dl.dropbox.com/u/888382/screenshot.JPG">

    A heavy tank plowing through a mass of enemy buildings

    <img src="http://dl.dropbox.com/u/888382/untitled.JPG">

    A standard tank with the basic Machine gun Prefab

    This is the main testing program : I've already implemented relatively nice looking explosions , ricochets , bullets , unit highlighting & ordering , movement , random 'civ' building placement for random maps ... and so on. I can test each unit I make in here to 'export' to the main program.

    <img src="http://dl.dropbox.com/u/888382/modelviewer.JPG">

    Viewing the heavy tank in the Model Viewer

    This is my other testing ground to make sure every Model I make it zeroed in on each other so I don't have to use trigonometry to move about models. It's a model viewer.

    The game will play just like command and conquer ( yet much faster and easier). Because of the lack of animations , instead of Infantry you will have access to "Prefabs" - Small vehicles which act almost exactly the same , yet heftier and more powerful than standard infantry.

    Cyclone will also feature an Indisclosed gamemode which should make the game incredibly fun and replayable online*

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Instant

Member since 4 Apr, 2009

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