Exoskele's Recent Forum Activity

  • I'd even say the should be included into the final version of Construct - and with every update, you'd get the updated lessons. This is one of the best ways to learn the tool, anyway.

    Yeah, that would be a really great idea. We definitely need to work on the documentation, although according to my knowledge, that's already being pushed very heavily so kudos to everyone!

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  • Alright, I just wanted to make sure I wasn't missing anything that would help. Thanks though.

  • Is there a way to detect collisions with individual particles rather than the entire particle object? I may be completely missing something here as I'm still very new to Construct, but looking through I didn't see anything.

    I could always make particle objects and code it that way, but it seems like there's something that I'm just missing.

    I would also like to destroy said particles.

    This is for a Geometry Wars esque game. Thanks for your help in advance.

  • > Thanks Rich

    >

    > <img src="http://i39.tinypic.com/9thidx.png">

    >

    I just now saw this!

    Yeah, this was pretty epic. I can't imagine the powers required to MAKE this stuff tick.

  • Also... how did you get a sig image? I thought they were disabled for anyone under 500 posts

    I didn't run across any problems when I put it into my sig; I uploaded it via Photobucket and put the

    link in my sig. Is it a forum rule? I wasn't aware of any rule against it, but I'd be happy to take it out.

  • Thanks buddy! Overall, these tutorials are very professional and helpful for new Constructers.

    (And you used the method I would've used for killing the enemies)

  • Nifty game, and I will say that yes, this game is really hard.

    As for the jump key debate, you could just have both Z and Y do jumping; I'm a fan of the ZXC... + arrows system.

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Exoskele

Member since 7 Mar, 2009

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