gaboduarte's Recent Forum Activity

  • Can you be a bit more specific?

    Maybe we'll be able to help you! :D

    Right now you can be very flexible by using separate event sheets and including them on whatever layout you want to use.

    By adding private variables with the same name in different sprites, you can check different objects easily.

    Ashley and Tom are adding families and functions in the near future, which will help making modular and flexible events even further, but for the time you can already create some flexible code.

  • I don't mean to be rude, just asking a question:

    Did you try to look for tutorials on how to do it before posting, or did you post this immediately?

    I'm asking because I've been seeing more and more people asking the same things. Of course, with the popularity of Construct and HTML5 games overall a larger number of new users come to the forum avid for information, but right now it is a bit difficult to find tutorials on a specific topic, so I'm wondering if this could be related.

    Now, off-topic, I think adding categories to the tutorials, along with a category selector, would be a great addition (i.e. Begginer Tuts / Expressions / Char. Movement / Scores / Network / Publishing, etc). <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Yeah, having a "disable solid" option would be sweet! I made some switch door that I wanted to "open" but still appear (with a smaller opacity). This would work perfectly!

  • Cool!

    I'm gonna try your game when I get back to my PC :D

  • Construct is perfectly suitable for a commercial release, even more if you consider the growth of HTML5.

    I've been using Construct Classic as a level editor for my never-ending iOS game, so there's that as well - using it as a tool for your games is pretty cool!

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  • I also didn't manage to finish a game I was working on, so I couldn't make one for the competition.

    That and BF3... Damn... <img src="smileys/smiley17.gif" border="0" align="middle" />

    Anyway, I've played some awesome entries, and will try all of them tonight!

    Good job everyone!

  • Things are running VERY slow here. I'm using a Mac and either Firefox, Chrome and Safari are slow.

  • Families, Containers, Functions.

    Those three will open a vast amount of possibilities when they're implemented!

  • I may try to make an example for you. Tell me: Do the houses have the same width?

  • Great! I wasn't able to add looping to my music! This will be good!

  • For the second question, you can use "distance()" on a "Compare Two Values" condition.

    ex:

    Distance(Object1.X, Object1.Y, Object2.X, Object2.Y)

    As for the first one, you could solve this with bullets (sounds like a big workaround, but here goes):

    • Every X milliseconds, Object1 looks at Object2 and fires a bullet. I don't remember if C2 has "instant bullet" parameter (which fires it very fast), but it has to be FAST <img src="smileys/smiley17.gif" border="0" align="middle" />.
    • If the bullet collides with a solid, it is deleted.
    • If bulltet collides with Object2: BINGO.

    Hope this helps!

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gaboduarte

Member since 22 Feb, 2009

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