gaboduarte's Recent Forum Activity

  • Hi guys!

    I was making a game to celebrate the 10 years I've been together with my (now) wife. <img src="smileys/smiley27.gif" border="0" align="middle">

    So I've made her a game. It's called The Convergence

    http://www.currantcat.com/convergence/

    Chrome Store link here:

    https://chrome.google.com/webstore/detail/lkiiendkaiacnmggppdckogcgmjaoapf

    So far I noticed that:

    • the game runs slowly on Google Chrome (using a mac - Ashley told me it was running fine on his system)
    • a friend grabbed a bug where flipping the character would make him enter the platform (using Firefox, on the other browsers it was ok).

    Please tell me if you think the first level was frustrating. I wanted to keep things less obvious, but maybe I need to make it more obvious...

    Thanks in advance!

    I hope I can improve it over time - there's lots of room for it! <img src="smileys/smiley36.gif" border="0" align="middle">

  • It really depends on the company.

    Valve has a very friendly relationship with indie developers and their fan games. When Portal came out, there was this awesome 2d version of the game made in flash - and they let the dev publish it, without problems (the game was free). Also an iPhone game called Wormholes was released not long ago, and Valve contacted the developer and "(...) has requested I make this application free due to its close resemblance to their PC and console versions of Portal".

    On the other hand, you have the whole Bethesda vs. Mojang over a single word of their branded name being used.

    I guess the point is: Don't try to make money out of another person's intellectual property and you'll probably be ok, but keep in mind that what you're doing can be put down at anytime.

  • You can find more about LERP:HERE

    Wow, didn't know about the Move To plugin!

    I have to start lurking around that section! Thanks Kyatric!

  • +>object.variable =1

    -> object set x to lerp(object.x,destinationx,0.5*dt)

    Wow! I totally forgot about the LERP! Thanks Newt!

    Still, ain't the Move To a good idea? <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hmmmm I'm not sure I follow you... What do you mean by that?

    When I come back home from work I'm gonna try the custom movement behavior...

  • Hi folks!

    I'm about to finish my game (must be 100% complete on Wednesday!) so now I'm working on the menus.

    I wanted the menu items - Logo, "Play", "About" - to enter the screen one at a time, and I wanted them to enter and decelerate when reaching their final position. I'm wondering what's the best way to do it! What do you guys think?

    Also, I'd like to propose a "Move To" behavior, where you could enter the destination coordinates for the sprite, along with the period and the type of easing, and it would go there. I've seen this being added on all major game frameworks (Flash, Unity and Cocos2d, for example) and it helps A LOT. Would that be possible - or even discussable?

    I once had to find the easing formulas when a friend of mine was trying to implement, so I have them right here: http://www.robertpenner.com/easing/

    And you can check the types of easing here: http://hosted.zeh.com.br/mctween/animationtypes.html

    Cheers!

  • Voted for Parsec!

    I tried making a similar one for Classic a few years ago, but the complexity kinda made me quit. Parsec is simple and entertaining, and could be improved with other features and become a killer game!

    Also loved Solar Prison - it looks very promising, but the difficulty didn't let me go far!

    I'm still playing the others, but there's just SO many! :P

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  • Yeah, the postalot badges are kinda bad for the forums... But then again I could be posting this so I can achieve mine... <img src="smileys/smiley16.gif" border="0" align="middle" />

    Seriously tho, we have the open topic section so if people are really desperate to get the badges, let them spam there! :P

    I'd love to see some badge for older users, or for people that reported bugs on the bugtracker in Classic :P

  • This community is by far the most cooperative and caring I've ever seen.

    If you need help to create your game, I'm pretty sure you'll get it within minutes. And sometimes even with a .capx you can copy and paste. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Now, if your really want to buy a template game, you should post a topic asking for it. Maybe visit the "your creations" section and contact the game's developer directly!

  • Hi Pode.

    I made a Dropbox cleanup and deleted tons of things in the public folder.

    Anyway, I tested phonegap and their xcode project is more robust and complete. You should definitely try it instead of my workaround!

    ...and there's been some movement in Scirra regarding iOS publishing, they'll probably surprise us once again! [<:o)]

  • Awesome topic and suggestions!

  • Now you made me curious!

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gaboduarte

Member since 22 Feb, 2009

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