gaboduarte's Recent Forum Activity

  • I've bought Spriter Pro recently too, but I'll drop a few coins on the KS project once I get my salary :D

    Lucid and the other devs really deserve it, Spriter will be huge!

  • sqiddster

    Yes yes! Exactly! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • mitchjohnson52

    Most likely! But I don't think it will reach a perfect performance anyway.

  • Kinda off-topic, but is there a way to check if the user is able to use WebGl in construct right now?

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  • Hmmm I may have changed it to "global" on a messy project - It wasn't working when I tested it. Ok, I'll try it tonight and report it here.

    Edit:

    rexrainbow

    Tried the "Global: ON" and it worked! I must have changed something that broke it!

    Thanks a lot Rex, and sorry for taking you time on a stupid matter :

  • hi Rex

    I'm not sure if I'm doing something stupid, but I guess I've stumbled upon a problem.

    I was having a problem using functions on a included event sheet.

    Only the first layout had the function working.

    After trying some things, I noticed the Function object appeared on the "layout 1" object list - and not on the others.

    If I remember correctly, the Function plugin used to work like the Mouse plugin, where you add it and it stays above all layouts, not even appearing on the layout's object list.

    I tried changing it to global (another option that's different from Mouse/Touch/etc), but that didn't work. And I couldn't copy & paste it to the other layouts.

    Am I doing something wrong, or is this a bug from the plugin? <img src="smileys/smiley17.gif" border="0" align="middle">

    Thanks a lot for your time, the Function plugin is awesome!

    I made an example for you:

    http://dl.dropbox.com/u/7324985/function_problem.capx

  • inkBot

    If I could give you extra Rep I'd be doing it right now!

    Of course! I'm so stupid!

    I'm always talking about how the function plugin is great, and I totally forgot I could use it to make this. <img src="smileys/smiley5.gif" border="0" align="middle" />

    I'm gonna try that, and see how it goes.

    Thanks!

  • Hi there!

    It is the first time I'm messing around with sound, and I'm having a hard time trying to decide how to proceed with the ON/OFF sound toggle in the options menu.

    You guys have any ideas? What's the best way to proceed with this?

    (my main concerns are ease of use for the developer X game performance)

    1- Using a sub-event to test a global variable (isSoundOn) whenever I have to play a sound in the game. The problem with this one is having to add a sub event everytime I want to play a sound.

    2- Use a global variable to keep the sound volume (volumeLevel) that I can set to zero when the player clicks on the sound toggle. This is way more easy. My question here is: Will the sound be played even if there's no volume? Is it intensive enough for me to worry about it?

    I know it's not a big deal but I'm trying to understand how audio works in HTML5 <img src="smileys/smiley17.gif" border="0" align="middle" />

    Thanks in advance!

  • UP

    Did anyone even see this? <img src="smileys/smiley36.gif" border="0" align="middle" />

    I've tested over different iOS and Android devices, and it is working very well!

  • I've seen it yesterday, and it is awesome!

    ...and the coolest thing is that, with some effort you should be able to do something like that with C2!

  • Wow! This is amazing!

    Do you think you can add a way to crop the image (or the export area) between two coordinates so we can choose what part of the screen will be cropped?

    I'm gonna download it tonight and see how it works! :D

  • I didn't notice any improvements on my iPad... But it's nice to know!

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gaboduarte

Member since 22 Feb, 2009

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