gaboduarte's Recent Forum Activity

  • Awesomium sounds... AWESOME! <img src="smileys/smiley17.gif" border="0" align="middle" />

    It is indeed quite expensive, but that's because its use is way more broad and aims at bigger things...

    Are you working on it, kiyoshi?

  • sqiddster

    ...but then again if you really wanted to rotate something, it wouldn't be a 8 bit game, right? :)

    Anyway, for making "The Convergence" I drew all the sprites then exported them 300% bigger.

    But that was before WebGL and point sampling, so I'm not sure if it will work properly. Your game would surely be smaller on the download size!

  • Can you post your .cap?

    Also, how many objects are using the RTS behavior? All 50 from Hero + 50 from Enemy? This could be the problem: Pathfinding 100 objects may be very intense!

  • Yeah, I got the same feeling: I'm not sure I can help because I couldn't understand your game concept.

    Also, from the screenshots you've sent, plus talking about "RTS behavior", leads me to think you are using Construct Classic, is this correct? If so, you should go to the appropriate forum, if your problem is indeed performance you won't get any help from here - things are way too different :P

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  • I typed a reply yesterday, but the forum instability made me lose it <img src="smileys/smiley19.gif" border="0" align="middle">

    Anyway, yesterday I was struck by a fever, so couldn't test anything. Hopefully I�ll be better tomorrow :)

    Ashley

    As Cryptwalker remembered, Pokki's using chromium to do it, so I believe the whole pack of features from Chrome is supported.

    http://code.google.com/intl/en/chromium/

    I read some of the info from Chromium's website, but my inexperience with open source projects didn't let me go far... So, still on high concept grounds, I have two questions:

    1- You guys think it could be used to create a desktop version without too much effort?

    2- On another concept, can the process of downloading chrome, creating a shortcut, running the game for the first time, etc. be automated?

  • cow_trix

    Sweet! I'm gonna give it a try tonight, I'm on a mac right now :)

  • 100MB is too big for a for a web app/game.

    Even if you manage to put a 8-10MB demo, or a "first area", you'll still have to consider sharing the other 90% of the game to a number of user, and that'll cost ya bandwidth traffic.

    But even if you can deal with that, it would be wiser to keep file sizes around the 30MB mark.

    It all boils down to keeping the user interested - if you show them nice screenshots or a trailer demonstrating how cool your game is, it is more likely they'll be willing to download your game.

  • Wow, I was way too sleepy to type yesterday... <img src="smileys/smiley9.gif" border="0" align="middle" />

    rexrainbow

    Thanks Rex! I'm aware of the Pokki wrapper & plugin - the problem with it is that it will only be used within Pokki AppStore, right? Just like exporting for Chrome Store!

    Now, cow_trix's Titanium looks more like what I was aiming for. I'll take a look at it! However, it sounds like it is a paid software, and I couldn't find the price on their page...

  • Hi folks!

    I was very excited this week when I saw that Realm of the Mad God was released on Steam.

    An online Flash game! On Steam!

    I know this has been discussed a million times here in the forums: The EXE exporter is a constant request among new users that are beginning to use C2. But I haven't seen many topics about HTML5 wrappers.

    The new tutorial posted by Ashley, about how Chrome can add icons to the desktop and even run your game in fullscreen, added some light on the subject.

    Also: Pokki, a framework for hosting HTML5 apps and running them as desktop programs - using Chromium as its base, also got me thinking about what could we do to bring C2 content to PC - and perhaps, other desktop OS as well.

    So, you guys think a wrapper like that could be done for C2?

    I'm not an experienced developer, so it is very hard for me to test, get results and start a project to solve this limitation. As a commercial, make-games-for-a-living developer wannabe, I wanted to open this space so we can chat about it! I don't mean to sound obvious, but Steam - and Desura as well - are mandatory markets for indie titles nowadays - the amount of users using these softwares is something we cannot overlook.

  • Very well made platformer, I hope you can continue with it!

    Mandou benza�o! ;-)

  • Nice little game!

    Using the number wasn't a chore, but my keyboard doesn't have the numpad here at work, so this is something to keep in mind. :-)

  • hahah nice!

    I just made myself a slider yesterday :P

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gaboduarte

Member since 22 Feb, 2009

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