madster's Recent Forum Activity

  • I'm not sure if all cards can do that.

    It's a standard feature on current generation 3D hardware. I believe you can check for support on runtime. They do run a bit slower though, but in cases like this it's probably worth it.

    At least, I know it's avaiable on OpenGL as an extension, which in DX would be a caps bit.

  • Concept video for ICO:

    Concept video for Shadow of the Colossus:

    I'd say its pretty feasible. However one thing bugs me: Shadow of the Colossus was called Nico.

    Ich, Ni, San

    Ico, Nico... Trico?

  • I think it should be fairly easy using arrays and their storage/retrieval actions.

    So no one has considered alternatives to conversation in games? wow

  • A dialog-heavy game doesn't mean it has to be a lot of reading.

    Just look at Mass Effect's conversation system. Pretty sleek.

    Also, The Sims talk a lot among themselves, that's a nice system too. Only it makes almost no sense.

    I played this game once that had you queuing up things to say and the other guy would react. It was a game about politics, forgot the name. It was kind of random if you won or not, and what was said didn't make much sense, kinda like The Sims.

    What I'd like to see (or make) is a system that allows for conversational ninja skillz. Like... quick redirections and tricks. You know, when you talk to someone and afterwards you're like "WTF was that".

    Problem is when you talk about conversation system, everyone assumes you mean dialog trees (because of the Lucasarts legacy) and no one really wants to go back there. What I mean is a new gameplay idea that works as dialog.

  • I started using boxes as dummies, but then found out they are very limited. They don't even rotate their collision boxes. Which could be a bug. Which I will report.

    Yes.

    Sprites are more useful, but you wind up wasting VRAM on them. A dummy object would be awesome if it had everything sprite has and you could draw an icon on it... and it would be a Sprite, essentially.

    So... just group them in a family and hide them on startup. Use a tiny pow2 texture (32x32 for example).

  • I'm not certain how the effect works, but it looks a bit like the red, green and blue channels have been separately offset in different directions, as if the R, G and B electron beams in a TV were misaligned.

    :O you mean we could use Separate on a layer and then over that set a 1x4 scanline pattern inside a tiled background set to multiply and over that a tiled background with noise, scaled and randomly offset and get the same effect?

    Genius! I didn't think of that!

  • Your post contained spam advertisement links for a wallpaper site

    1 post.

    Someone's hand-spamming.

    Anyway's, here's my desktop:

    [Image of a flying squirrel avoiding a laser-wielding shark that jumps over a girl's butt removed]

  • love++

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  • What a funny name..

    yeah now try googling for that.

    Took me a while to find the site O_O

  • It would not be hard at all if it were KNP help file style.

    Kruger National Park?

    I'd be all up on populating the wiki once we hit 1.0.

  • I think having the created installer also run the web-installer would be enough. Most games do that.

    Don't even ask, as the installer will check versions and skip if unneeded.

  • WOW.

    Defnitely a Neverending story vibe to it.

    Considering the feel of Shadow of the Colossus, these guys can deliver.

    Sadly, I don't own a PS3 nor plan to anytime soon

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madster

Member since 17 Feb, 2009

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