madster's Recent Forum Activity

  • whoa, Assembly compo finally is in my reach?

    I'm in like a plugin

  • discount FAIL

  • I've done this, expecting it would be faster.

    I have an object that expels a jet of sprites with physics enabled and collisions disabled. They die after a second.

    It's kind of a zen question: if there is no collision mask, is there a collision check?

  • I found Love:

    http://love2d.org/home

    Did anyone know about it? Got no time right now, I'll give it a go one of these days.

    Seems to be full-on C++ though. not sure.

  • I was reading Tigsource and there's a post about dialogue in games.

    That reminded me of extended brain-racking about alternatives to the dialog systems we have nowadays in games. As the columnist says, life (and film and books) has a LOT of dialogue, but games don't because it's difficult to get right.

    Has anyone put thought into this? alternate dialog systems? fancy/crazy ideas?

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  • blaarg's filter only makes those rgb dots which tv's use. Really, the only way to make it look authentic is to play it on an old tv. High contrast just depends on sprites. Color bleeding can be done with a shader.

    <img src="http://blargg.fileave.com/ntsc-vs-palette/sms_ntsc.png">

    Umm it does *way* more than that. Those artifacts around the edges? this is a PNG. It's not jpeg artifacting, it's NTSC artifacting and it looks *just* like an old TV. It's uncanny.

    Note that he has a lib for NES, SNES, Master System and others emulating the exacts artifact that each graphics chip produced.

    So yeah, you'd have a "NES-look" effect or something like that. Very specific.

    It does look like a lot of work though, bringing it into Construct. I'd be up for it if I knew anything about HLSL.

  • I haven't used shadow yet, so I can only comment on 3)

    I'd say do a plasma-ish thing with red bits and add a waving distortion on top of everything (for hot air refraction). The distortion will cue most people on the heat, the red bits on it being fire.

  • If you need a physics object to interact with an object controlled in some other way, set that one to "inmovable". Then you move it by other means, and physics objects will react to it (although somewhat improperly because of speed and acceleration info discrepancies)

  • Come to think of it, my faculty has a license. I'll try compiling at the labs tomorrow.

  • I don't see the effect. :s

    Then again, it seems my computer has issues with Canvas

  • Currently changing height and width stretches it so i am wondering if you have a way to do it at all?

    In my computer moving or resizing Canvas clears it. Stretching is what I want, and what Lucid proposed is what I was trying to do.

  • No go for express edition T_T lacking ATL.

    So there goes that idea.

    Edit: I read about this thing called WTL, would that work? Maybe I just need the PSDK?

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madster

Member since 17 Feb, 2009

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