madster's Recent Forum Activity

  • I have Vista and I have the update installed.

    MS decided to not include DX9 updates in DX10, which is really annoying but can't be helped.

  • I'm a Logitech fan.

    They're rather cheap and are pretty solid and light.

    And they're supported for more than 2 years

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  • try a state machine with a private var defining current state and animate according to that state

  • Hummm a per-sprite timescale would also be really nice

    set timescale(0.5)

    sprite set timescale (0.5)

    total timescale for sprite would be 0.25

    seems simple to code... hmmm request

  • Certainly, I think lot of it is to do with the designers graphical abilities, or at least the time it takes to produce them.

    For a while I thought I was alone in that thought. Phew.

    With a limited indie budget (usually consisting only of allocated TIME) one has to choose carefully. Since gameplay is what really matters, graphics usually get a big cut (and audio too).

    I did release some unfinished work here (rocket-days) with fullscreen effects (two alpha blended layers) and whatnot and was told that it ran too slow and I should take em off.

    Also, there's the long-standing argument over motion blur.

    I'm all up for stunning 2D look. Scaling up is not really an issue (unless that bug of enlarging window still remains ) as there are tools to scale to any resolution. Of course it doesn't improve as 3D does, but it's just as it would look on the original resolution but with better edges.

    All that said, once you go commercial people apply commercial standards, which are running sky high.

  • Nice work!

    I'll need metal for my next project though, not the current one

    I only hope the offer is still standing by then!

    EDIT: holy crap you're good!

  • Construct will detect per-pixel click. Better put a rect behind it and detect clicks on that.

  • I wonder if the space savings would be that different between a zip (or rar, 7z, etc.), containing a cap which has all the graphics embedded in it, versus a zip containing a cap and all the maximum-compressed png files?

    png and jpg are specialized image compression techniques, so normally they will be smaller than their zip and rar counterparts. Also, rar can compress with a 'multimedia' algorithm but only can use one (among several other types) such algorithm per file, which means the rest of the cap won't compress well, further increasing the resulting size.

    You're better off using specialized compression, unless you really don't want to expose the file (but you could stash pngs and jpgs in a zip file and rename it to something.dat)

  • yeah it seems all the commercial titles have lag free mouse pointers

    I've read some of them (Unreal Engine) do quite a bit of signal filtering to get smooth and lag-free pointers.

    Yes. Hard math on your cursor.

  • Trine shipped for PC with XBOX controller support and no support for any other kind of gamepad.

    Go Microsoft, fragmenting your own standards!

    they say they didn't have many gamepads to test it on.... XD (that's bs, it was also released on XBox), they plan to add others (directInput hopefully probably) via a patch.

  • you could just do that with layer effects

    you mean paste into canvas with a layer effect? is that doable?

  • Gah, couldn't get it to work.

    Couldn't find a cannibal with a whip, took to long to make a single character.

    Idea is to have human ingredients and whip them to jump in the cauldron

    File too big (300kb :s)

    http://www.udec.cl/~jfuente_alba/cannibal.cap

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madster

Member since 17 Feb, 2009

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