madster's Recent Forum Activity

  • yeah it's not that the code is not going fast enough. Computer mice only output discrete variations. It's up to the software to interpret that as needed.

  • oh man. I want to show this to everyone I know, yet not really.

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  • when doing an effect one can only declare what can be changed.

    For colors, you can only state the three separare components. No way to add a color picker to an effect. Sorry, that color replacer fx up there is the closest you can go (I believe) to what you want in the current architecture.

    Also: forget about palletes. Not happening, for reasons that have been explained a zillion times. Construct is not 8-bit. If you want 8-bit looks, you'll have to fake them yourself.

  • Graphics are beautiful, presentation top notch, but I got really frustrated at gems that match but are not recognized... never got to the ending :s

  • Land, trees, water, all in semi 3d, and all taking the ram of just the one sprite!

    Which would be about the same ram of multiple sprites, minus power-of-two padding.

    :s yeah.

  • [ADD] - "Use integer position" property added under the "Properties" section in the object. This option will set the position of the camera to a constant integer position.

    Holy crap, I bet you made a lot of pixel artists really happy right there!

  • If your objects are small and rank in the thousands, the bottleneck is probably in the set up stage.

    I doubt Construct uses batching, given that you can run in hardware with no pixel shaders.

    amirite?

  • sounds like it should work.

    You could post a .cap file if you want someone to have a look at it.

    Use either the uploads forum or put a link to a remote file in this thread.

  • are controls supposed to be clickable when invisible?

    Could it be made so they are unclickable when invisible?

    They work great anyhoo, will put them to use right now =) thanks!

  • Added a global variable and set it to 0 just before, then set it to 1 if the condition was true, then instead of else, I check the variable.

    Which is sort of what I expected Else to do. Can't it be done in such a fashion within Construct?

    I mean, it was misfiring AND forgetting picking from a PARENT event.... I've never been able to use it, as whenever I need it, it just bugs out.

    Anyway, FIXED, sorta.

  • As with Vista, software that writes stuff on it's program folder will have to run with elevated priviledges.

    Devs were told to not do that since XP came out though so... yeah.

  • ...or in the event you set the angle, add two subevents (system compare, else):

    (system compare) AngleDiff(0,mob.angle) less or equal than 90

    +change animation to "right"

    else

    +change animation to "left"

    Edit: forgot to type what to compare to :s

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madster

Member since 17 Feb, 2009

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