madster's Recent Forum Activity

  • Me likes. Very much.

  • the object :s am I supposed to do otherwise?

    I just put it on the layer now and it still looks wrong.

    If I turn the bumpmap sprite's rotation off, it looks okay (when going around the light source, the shadows oppose it). I had to look at the fx file to figure out that the x and y positions are 0 to 1 across the screen.

    If I turn the bumpmap sprite's rotation on, the shadows spin along with the bumpmap. This is wrong.

    Also, the transparent parts of the bumpmap layer still affect the underlying layers (move the ship around and watch it get lit) and the unlit parts are gray instead of black. I would suggest an ambient term parameter (which I'd be setting to 0 for this game).

    This is the .cap file, please have a look. The bumpmapping effect needs to account for rotation of the bumpmap (leading to eye popping visuals!), but I don't know how to fix it (I noticed it's doing a simple unrotated displacement though). Toggle the angle update action to see the uglyness.

    http://www.udec.cl/~jfuente_alba/asteroids.cap

    Edit: just figured out the correct terminology: the bumpmap effect is being done in object space, should be world space.

  • bro wow, no... just simply use two sprites in a container with the unit, moving them every frame to a position relative to that unit: bar background and bar progress, set the hotspot to the left side and set the width of the bar progress sprite to originalsize*(health/maxhealth)and BAM done

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I think it copies one collision mask for a whole animation.

    =/

  • I just tried to fix the shader but my shader skills aint up to snuff.

    Anyone? I believe the effect is just lacking some matrix rotation

  • ��

  • The bumpmapping effect's light rotates along with object, which is kind of silly.

    Is there a reason for this? Are there any simple ways around it? I wanted to rotate an object that was lit by the side, showing its all of its bumpyness, but as it is now, I might as well bake the light in.

  • Endri told me he originally thought it was a part of it's unusual architecture at first. I really should ask him if there's any references about it.

    Or just what exactly it is, without pretty names =)

  • I just found out that Crispify effect seems to be missing in either 995 or 996.

    Will it be back in in 9962?

  • this is the first time I ever read the term "single surface objects".

    Any real references?

    Also, can we see a .cap that slows down when spawning those bullets? in my tests, my 2Ghz Intel Core Duo with crappy intel video behaved really well up untill 3000 bullets, then dropped to 40fps at 4000 bullets.

    No shaders, of course. Crappy intel video card. With a horizontal blur, it was already at 10fps at 1500 bullets.

    I'd say it's fast enough, even for bullet hell shmups.

  • Please do. Physics platforming is tricky on Construct (as of now)

  • I really wish tileable background could be rotated.

    Also, since so many things on it depend on the source image being power-of-two, perhaps it should be *required* to use it? that'd simplify things, I believe.

madster's avatar

madster

Member since 17 Feb, 2009

None one is following madster yet!

Trophy Case

  • 15-Year Club

Progress

15/44
How to earn trophies