madster's Recent Forum Activity

  • when I see veins popping out like that, I can't help to think about them as a hazard.

    Imagine, just trip and brush your arm against a sharp surface.... instant bleed-out!

    but yeah

    1.- make your own animation reference

    2.- ????

    3.- profit!

    4.- make a crappy movie about it

  • with cheap digital (photographic) cameras that get decent 30fps video at 640x480, I've been thinking of filming my own references.

    Jordan Mechner did, back in the day, and look where that got him!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • for swinging, make sure the hotspot (which should be in one extreme of the stretchable rope sprite) is set to the pivot, then set the size according to the distance between the player and the pivot and the angle according to the angle between them.

    Now you can rotate the rope and set the player to the other end of the rope (an image point would do). I haven't given any thoughts to swinging speed, but you can probably take advantage of the Sin behavior, set to angle.

  • TortoiseSVN is uncomfortable if you use more than one server though... I'm more of a RapidSVN fan

  • can't you just use a global object with a timer?

  • yeah I did this once. Also you need to make sure the scene has "settled".

    What I did is check collision on a "forbidden area" sprite, and if nothing had touched it for a while, go ftw.

  • There's the mask effect but I don't really get it yet, so I can't really explain.

    On the other hand, you just gave me an idea for a weird effect

    EDIT: nevermind, can't modify layer alpha

  • If there's lot of text input and processing, lots of text displaying and simple button clicking, I'd say go with something else. If you know a programming language, that is.

    If there's any animation going on, then Construct.

  • You should only check for collision with a special object that goes at the tip of the laser.

    Also, you could use the RTS behavior to drive the laser tip, so you'd launch it at an angle and it would always home in on its target.... have it leave trails with the fade behavior.

    I would do an example, but I FAIL to get RTS behavior to even go somewhere :s

  • Are these bugs in the tracker? Which action was crashing with no meteorites? (It ought to handle zero objects fine)

    I'm not exactly sure, it was hard to reproduce... but involved an event matching multiple objects in the condition, then referencing one of them in the actions, then deleting it (which instead of deleting one, deletes all of them in that call, which in turn messes up the remaining calls).

    I think I can whip up a test case now. It's not in the tracker, I just figured it out.

    EDIT: crash is still there apparently it's unrelated to the explosions thing, which is fixed.

  • that's just nutz O_o

    I'm too lazy to go trough the math right now

  • yeah but I've read a lot about garbage collection... and I realised it'll never be a good idea to use a language with garbage collection for a game. There are some inherent things to it that make it really annoying to work with. Oh and no accelerated compositing

madster's avatar

madster

Member since 17 Feb, 2009

None one is following madster yet!

Trophy Case

  • 15-Year Club

Progress

15/44
How to earn trophies