madster's Recent Forum Activity

  • I FIGURED THE BUGS OUT! (woohoo!)

    Okay, so one of them was indeed two distinct timers on the same timer object. Nice one, Newt!

    The second bug (explosions not getting set sometimes) is rather obscure but:

    I was spawning explosions, setting their positions to a meteorite and then destroying said meteorite on laser collision with that meteorite.

    Turns out that sometimes a laser would hit more than one meteorite. This means the actions get run once for each meteorite.... but when destroying the meteorite, Construct destroys the whole matched list of them! So on the next run, there is no meteorite to set the explosions to, and sometimes the runtime crashes.

    This one is probably a bug. I got around it by adding "on each meteorite" after the "on collision" condition.... so now for each collided meteorite explosions get spawned and meteorite gets deleted.... one by one.

    I hope this was the source of the crashes.... so I can release the game

  • sourceforge.net/apps/mediawiki/construct/index.php

    Yeah I read that, what I mean is that I based an effect (another version of this one) around the hotspot, so it's centered on it.... and changing the hotspot in the image editor doesn't seem to have any effect.

    Are you sure that the correct values for the hotspot are being passed to shaders? it seems to me it's always passing the center.

    So about that angle, I guess I'd have to take in an angle via parameters. And get object-space coordinates based on angle parameter, hotspot and pixelwidth/height. screw object size, I guess :s

    PS: Just noticed, hotspot coords are being passed correctly on the runtime, just not in the editor!

  • hey is that a remake of Planet? I used to play that on Atari!!

    If you ask around, there's people who know how to clip away parts of the planet as they get shot like in the original, I've seen it done on other demos.

  • image points are not available to effects.

    only axis-aligned bounding box is (rotated bounding box would be really helpful, too).

  • please don't take the effect out of context.

    I posted it for this thread, where I am asking for angles and correct hotspot information within an effect.

    http://www.scirra.com/forum/viewtopic.php?f=7&t=5210

    Please continue discussion in that thread.

  • hello. Many of the effects I've been working on would really benefit from having the angle of the displayed objects.

    Also, It seems to me that hotspot is outputting always the center position, instead of the hotspot set in the image editor, am I wrong here?

    Try this effect, then rotate the object with it to see the issue.

    http://octavoarte.cl/Clip%20to%20disk.fx

  • I guess it's okay, if you just need Turing-complete stuff O_O

    yeah, it's awesome. I'm not usually fond of browser-based games (interpreted language, garbage collection, no video acceleration...) but still I gotta try this out.

  • That's a really nice example, and the handling of tracks is clever (at least I didn't think of doing it that way).

    I'd only remove the On Collision between tank and tracks, and instead place tracks behind tank right after creating them. This removes a lot of collision calculations.

  • yeah I thought I had to adjust the difficulty formula, but then I noticed big asteroids appearing when there was supposed to be none left. I realised the timer that spawns them is being fired somehow in the middle of the level.... I suspect memory corruption.

    Also the 3 or 4 explosions are supposed to be placed in the same spot. When those show up, they do in the place I've put them in the layout.... it means they didn't get repositioned, which is really weird if you look at the events.

  • audigy SE doesn't rly work with even normal 32bit drivers

    That's strange. I have one of those waiting for a motherboard replacement so it can fit along my monster-sized videocard. Driver support was excellent in the past.

  • I know xml and recursive descent parsers for LL(1) grammars (and probably LL(n)), can do them in any decent language. If that's of any help, let me know.

    However I still haven't done any plugins

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  • sweet! I've always wondered what the platforming logic of a sonic game would go like.

    Thanks!

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madster

Member since 17 Feb, 2009

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