In pixel art isometric though, instead of 0.53125, you would probably just use 0.5
in TRUE isometric images you would use 1, as isometric means all axis are equal, there's no "squashing" on any of them. Then again, most "isometric" art is not really isometric, as it does look a bit weird.
In my system I allow an angle, so this factor starts at 1 but it will be set to the cosine of a view angle (press Q and W), and objects get repositioned accordingly (so at 90? it's ISO, at 60? its 0.5). It seems to go weird below 45, but that probably depends on the source art.
Speaking of which, Deadeye, our stickmen shall do battle XD
wooo Construct going ISO!