madster's Recent Forum Activity

  • you could use private vars lastx,lasty and stuff the current position on them at the end of each frame.

    + System: Always (every tick)
    -> Sprite: Set 'lastx' to Sprite.X
    -> Sprite: Set 'lasty' to Sprite.Y
    [/code:3eatwfxv]
  • I think in C2 we will let you have objects in the object bar with no instances actually placed on a layout.

    Wooo!

    About efficiency, I've had to do both. In one case I needed 4 objects to always be together. If you place them individually they might not be at the right position (image point and matching angle) and doing so in the editor is slow and overkill. What I did was use one object (the most visual one) as a placement marker and then on startup destroy the other 3 instances then for each one of the markers destroy it and recreate it at the same spot. Since the other objects were in a container they spawn as well (that saved 3 actions) and then you gotta place each one of them.

    So yeah, sometimes you'll have to place them with events. Most of the time, not.

  • when there's no object created there's no object to check against the is on screen condition.

    If you're creating and destroying, you should be counting instances.

    Try checking with targetbox.count<1

  • yeah I left it out in purpose, since I figured if your scanlines are moving with your art you might as well bake it in (and no rotating, as the boxTop is the bounding box, the offset would go nuts anyway).

    This effect is already used in a game I have almost finished and it looks pretty good

  • I am mislead by "pixelHeight". I thought it was the factor, the height of one pixel in units and that coordinates would give results in units orienting at pixelHeights, so that dividing would lead to integer pixel values. Listened and learned.

    Actually you could be right. I'm rather new at shaders. Anyway, turns out the artifacts only happen when scanlines are "packed in too tight", which is useless anyway =)

    (my effect shows the same artifact if you increase the number of scanlines over half the vertical resolution)

  • When you close the image editor, does a window popup asking if you want to save changes? did you hit "yes" ?

  • mm runtime crashes for me. Too bad.

  • my tablet didn't get a context failure error, but an array out of bounds error.

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  • I played it and decided to put it on hold until I'm drunk.

  • sure. it seems to be all numbers. lay out the design, then go trough some tutorials to figure out what you'll need and how to go about it.

  • the sprite is still created there, only the image it holds is completely transparent.

    Click on the object bar entry that was created to select the sprite. You can delete it from there.

    Double-click on the object bar to reopen it so you can edit its image.

  • Which may be to do with the fact that the PM counter at the top will reset to 0 the second you refresh or change the page after it displays how many PM's you have.

    MY GOD

    And people wonder why I hate PHPBB.

    So anyways, I'll continue via email. Thanks =)

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madster

Member since 17 Feb, 2009

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