Because it doesn't teach the... erm... "player" about events
There is this misconception in development that you should do everything the "hard" and "true" way. That is not true at all. If you're looking to learn then yeah you should go learn events. If you want to get something done, then the easy way that works is just as good.
I assume you meant "the creator" and not "the player", as the player doesn't need to know (and shouldn't know) anything about events.
[quote:geydqowe]
Additionally...
-is it faster at run time?
-It's not exactly hard to write those couple of events
-what's wrong with teaching players about physics at the same time as Construct?
-Its faster as the plugins are C++, not interpreted events. It probably doesn't matter, though, at this scale.
-If it's not hard to write the couple of events... then why the fuzz about it? why do more work than needed?
-what is wrong is teaching people to always take the longer road to a destination bad practice!
Custom movement would also be a good idea, it has gravity(by way of force) too IIRC