madster's Recent Forum Activity

  • well Construct is not 1.0 yet soo....

    plus, arrays recently changed from 0-based to 1-based, I say if it's better just go for it.

  • the camera is not looking straight down, it's slanted.

    That could be an issue. GTA 1&2 have a straight top-down perspective though, and everything is made with flat sprites (except for just fences I think). that's all doable with 3D Box and some math for positioning sprites above ground level.

  • Someone mentioned it in TigSource's compo forums, said that he was looking into it and looked really nice.

    It was a BIG surprise to find out actually HOW NICE it is. And I usually don't follow those links, I just had never heard of Construct before... I never really tried GM or MMF, even though I heard them mentioned zillions of times (with mixed feelings, I reckon)

  • A simple example of how to do paths.

    The little scribbly thing goes through every waypoint, ordered by their index.

    It has a private variable that tells it where to start (gets modified in runtime)

    Waypoints have a private variable that tells its order (index).

    You can have more than one instance of the sprite following the path at different points, just set the appropiate starting point in 'current'.

    I was aiming for cubic interpolation, then I realized what I really needed was splines. That'd be useful. Maybe I'll try it some other day.

  • cool, thanks!

    Hmm so there is a frame event for bonemovement... :O

  • that reminds me of the excellent Filealyzer by the guys that made SpybotSD.

    Filealyzer tells you all the dependencies a .exe or .dll has. Really useful when distributing binaries.

  • reupload? please?

  • Scripting is python, so yeah, has to be installed.

  • I've been trying to interpolate between timeline and found out some things:

    I can't get a read different to 0 from the progress. I managed to get a parameter only if the event is 'on period "...." begin'. How is it used exactly?

    A way to get parameters from other periods and timelines would be nice, so I could interpolate between periods (linear, cuadratic, cubic, whatever).

    A way to get the current timeline name would be nice.

    Some of this ties in with what BonesMovement does. Construct is lacking just some tiny details to allow complex animation / scripting. See http://www.scirra.com/phpBB3/viewtopic.php?f=17&t=3089

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  • Yeah I just realised there are too many things to animate.

    If you could add "binding" private variables to BoneMovement and then set their values as keyframes and the interpolation type, one could use simple events (on every tick) to tie them to whatever.

    Example:

    in BoneMovement current animation

    Bound private variables:

    +limb1opacity

    in current animation frames set each frame's value

    *always: Limb1: set Opacity to Root.limb1opacity

    with that done you could control many many things using BoneMovement.

    I tried doing something similar synching a timeline with BoneMovement, but timeline is missing critical stuff which prevent one from interpolating.

    Edit: also, can bones be removed? Whenever I add a wrong bone seems I have to do it all over again.

  • you can set speed but you lose the floor/air acceleration control (no move left-move right actions) and you can't drop down from a platform either. These actions seem to be missing.

  • It seems that Peel and Scroll layer transitions are exactly the same. Are they?

    I would have guessed scroll would move the old layout out of the window as the new one moves in, megaman-style.

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madster

Member since 17 Feb, 2009

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