madster's Recent Forum Activity

  • lol.

    I wish I could make their behaviour less boring

  • -1*HorizontalVelocity

    You could also do angle = angle+180, depending on how you're doing your motion.

    Scirra is great and the community is really helpful and nice. Welcome!

  • whoa.

    Just whoa at you guys.

  • Uh I thought it wasn't gonna work

    used some tricks!

  • The theme for today's 1-hour compo is:

    Hoverboarding!

    With exclamation point. Go go go!

  • That is it, actually

    Nice.

  • Thread Revival!

    Does Construct use RGBA for the framebuffer? that is, is there a destalpha?

  • In photoshop I use to do this with an overlay with a reflection layer that's unlinked to the image that reflects and grouped to it, so that it only shows where the reflecting image is opaque. This masking with another layer's alpha, how would that work?

    Can construct render to offscreen buffers btw? stencil, channels?

  • Maybe having credit for creating Construct can land you guys a nice job It's a heck of a resume!

  • Interesting. I did not find info about rates, requirements or anything though.

    Is there an API?

    Could you elaborate?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • That's exactly what I do. Create a canvas object and put it into the topmost layer. Then apply the effect to the canvas object. So you really only ever have to set the effect once.

    You paste every object on the canvas? or is there a way to paste a whole layer?

  • I did part of the effect for Rocket Days, just cause I thought it would be easy (and it was).

    It's lacking blotches, hairs and scratches (the bright lines that walk are scratches in the film made by projection equipment!) but only because they require more time creating the images for them.

    http://www.udec.cl/~jfuente_alba/film.cap

    Nice link on L4D tech. We'll need adjustable smart-sharpening to do that one, and adjustable kernel-size blurring (samples can be fixed, kernel size just has to be adjustable).

    Also, grayscale plus breaks alpha? Try adding it to the layer in that .cap and see what happens.

    We need a way to apply effects to the whole screen. 3D games use a big quad that samples a buffer where everything's been stored so far. Layers cannot sample other layers in Construct. Would using Canvas work?

madster's avatar

madster

Member since 17 Feb, 2009

None one is following madster yet!

Trophy Case

  • 15-Year Club

Progress

15/44
How to earn trophies