madster's Recent Forum Activity

  • and you could always do your own map editor in construct

    plus, you've got square tiles, triangular tiles and hexagonal tiles. They're all made with just flat sprites (no skewing needed!) but placing is different. You can even do them using tilemaps (which I eagerly await ). It's very ad-hoc so I'd say it's better to do a map editor oneself.

  • for water effects look at the reflections thread.

    http://www.scirra.com/phpBB3/viewtopic.php?f=2&t=3582&st=0&sk=t&sd=a

  • The Street Fighter HD crew made it clear: animating sprites at today's resolutions is waaaay too taxing. And you'd be expected to animate at 30fps at least, which would quickly drain your VRAM.

    Now if someone manages to do a motion-estimating shader, we'd be all set.

    I can't figure out why don't they use motion estimation in the asset creation itself though. It's a shoe-in.

    Anyways, bone-animations and local deformation seem to be the way to go for both 2D and 3D. Construct can do both, yay!

    Maybe using what we've got cleverly one of us can whip up something that looks like THAT? (thomasmahler's is kinda looking like that)

  • actually *most* games install the redistributable, it just pops during the install and you kinda have to agree. Fortunately it detects versions properly so no worries.

    Can we pack the redistributable with the installer Construct creates? even if the size blows up, that'd save a lot of headaches if and when a Construct game goes commercial

  • rope? ummm bunch of hinged segments?

  • is that in-game now? O_O

  • fps = frames per second, f/s

    timedelta = time elpsed per frame (in seconds), seconds per frame, s/f

    1/ (60 [f/s]) = (1/60)[s/f]

    if you were moving 1 pixel per frame at locked 60fps, in 60 frames you moved 60 pixels

    Thus:

    Always-- object Set Y to object +1

    Becomes:

    Always-- object Set Y to object +(60*Timedelta)

    and this:

    Always-- object Set Y to object +5

    Becomes:

    Always-- object Set Y to object +(5*60*Timedelta)

    that is, assuming you were running at locked 60fps.

  • Note that it could be a keyboard problem.

    Most keyboards are wired in such a way that you can't detect certain key combinations, in particular keys that are nearby. Thats why I used to play with keypad for right hand, as it's wired separately to the rest.

  • Whoa. Coolness.

    I tend to take my own pictures, but sometimes you need a material that you can't really photograph yourself.

  • in PS you should use a vector shape so that it will look always sharp at whatever resolution you go.

    Trim, then enlarge canvas by 1 pixel in each direction (to avoid hard-edges). Save for web, export as PNG-24.

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  • I was there. I tried. I failed

  • I'm trying but it behaves just like a sprite with the difference that I have an action to paste stuff on it.

    Could you make an example of how to affect layers below?

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madster

Member since 17 Feb, 2009

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