mumu64's Recent Forum Activity

  • I am looking for general advice (a good practise) about how to implement a scoring/points system in your event sheet.

    For example:

    • make a "scoring" group and insert here all (if possible) events that have to do with accumulating points?
    • afer each event that blows up a spaceship or jumps on an enemy place the events: show score + add points to score?
  • How do most people handle Construct updates while working on a project?

    Wait updating until the project is finished, or always update to the latest stable version?

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  • jastrazz I tried, but action "choose" also uses random.

    So it chooses sometimes 1 of the values more than once in a row.

    Sumyjkl solved it for me.

  • Thanks, Sumyjkl

  • Shake is one of the simplest things you can do.

    Just do it your self using variables, the random() expression, and the system scrollx, and scrolly.

    Like:

    +> global variable "shake"= 1

    -->system scroll x to scrollx+random(-30,30)

    -->system scroll y to scrolly+random(-30,30)

    This worked.

    But I would want to have a stable shake (without random):

    (I want scrolly first to add VarNum1 pixels and then subsctract VarNum2 pixels)

    I tried:

    if shake = 1 --> system scroll y to scrolly+5

    --> set shake to 2

    if shake = 2 --> system scroll y to scrolly-5

    --> set shake to 1

    I expected the screen to go go up and down, moving 10 pixels (shake effect). But nothing happened.

  • Thanks, this is not a feature request anymore.

  • I find the shake-option in the scroll to-behaviour too limited.

    I only see the screen shaking when I enter a magnitude higher than around 120 or 150.

    and that's too much shaking.

    The shaking is also not constant (even when I select the constant option).

    So I would like to see more shake-options.

    To include for example the following options:

    • shake screen with a minimum of 1 pixel (important option)
    • shake horizontal and vertical and diagonally (fairly important option)
    • shake only horizontal (optional option)
    • shake only vertical (optional option)

    (Or is screen shake not supported in a simple way in html5?

    And would it still be available when exported to other platforms available (android/ios)?)

  • As a test I added a shake-event to a (C2 space blaster) demo and it works. The screen shakes.

    It does not work in my own game however.

    Before I start searching and experimenting why, are there situations where the shake would not work?

    (as a workaround I tried to find magi cam, but I cannot find this plugin)

    Edit: I think the problem was: giving more objects a shake at the same time, so I only gave 1 object the shake-effect. But it is not very pretty.

    This topic can be considered closed.

  • newt thanks for the tip.

  • The warp effect doesn't work on my computer, that's why I am wondering:

    Can someone point me in the direction at how to create a warp-effect on a sprite, without using the ready-to-use effect from C2?

  • adnan Hasbi Yes!

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mumu64

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