mumu64's Recent Forum Activity

  • I have the same problem as adnan hasbi has, I will try Derqs ' suggestion!

  • Thanks for the useful replies.

    I've added eli0s ' text as a private tutorial on my computer and I am going to try out remy-jay 's tip.

  • How do I change fade-behaviour values via an action?

    I want to change the fade out time via an action, in the event sheet.

    Why not in the properties bar of the fade-behaviour? Because a lot of sprites are going to be faded out and I want the fade out time to change during the game.

    I expected to find something like:

    action --> sprite.fade.fadeouttime = x

    But the sprite that has the fade behaviour only shows 2 fade-actions in the event sheet:

    • restart fade
    • start fade
  • shirokuma thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks! That was what I was looking for.

  • My wish: move a text object (with bullet behaviour) to the right and then make it move to the left.

    (a text moves into screen from the left to the center and then moves from the center to the left, to disappear)

    The problem I encounter: The object moves from left to the center without any problem. But when I change the angle 180 degrees (so that the object is going to move from right to left), the text appears up side down.

    How do i let the object move around the screen, without changing the angle of the object?

  • Joskin I am guessing this will do: count how much time passes * X and you have a value that keeps increasing when you jump?

    If so, that would be a solution to me. I will try this as soon as I can.

    Thanks!

  • Joskin: I will as soon as I can. Thanks.

    7Soul: good suggestion, but I would want to add up Y-distance traveled with every jump the object makes. And the object can fall down. So after 3 jumps, the player stand on the same place as when the layout started, but I would want (as statistic) show how much Y-upwards it has traveled.

  • Thanks, I understand.

    My problem is how to measure the Y-distance traveled at every tick. (you mentioned to use an event like jumping or falling, that is not what I have in mind)

    I tried:

    every tick: store Y into variable1.

    every tick: store Y into variable2.

    If variable1>variable2 (meaning: object is moving upwards): add (variable1-variable2) to VariableTraveled.

    Result: variable1 and variable2 were always the same. VariableTraveled remained 0.

    Examples:

    As in the game doodle jumper: how far have you traveled upwards?

    Or: During a level a balloon (platform behaviour, no bullet behaviour) gradually moves upwards and I want to display how many meters the balloon has traveled.

    I expected: every change in Y-movement

  • I have seen that the Bullet Behaviour can do that, I think.

    But I have a platform behaviour without bullet behaviour.

    I would want: when player jumps, show on the screen how high the player is.

    Is this possibily built in?

    I have tried distance(x1,y1,x2,y2), but I think I do not understand how to use this command, or I can not use this command to get the result I want.

  • Thanks for the replies, very useful!

  • What is a good method for creating tutorials (or levels)?

    Let's say you have a puzzle game with different levels.

    I started making level 2 in a new layout, with a new event sheet.

    I wonder if I am doing this in the correct way, because the new event sheet doesn't "know" anything. I end up copying all important events to the new event.

    Is that how you make new levels (or tutorials?)?

mumu64's avatar

mumu64

Member since 8 Feb, 2009

Twitter
mumu64 has 2 followers

Connect with mumu64

Trophy Case

  • 15-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies