mumu64's Recent Forum Activity

  • Thank you, cow that is encrypted.

    That was exactly what I was looking for.

  • I don't understand this:

    This is my situation:

    Group

    local variable Switch = 0 (initial value, not constant or static.)

    If clicked on mouse, set value Switch to 1.

    But when I check the variable, it stays at value 0.

    Why is that?[

  • Have you tried pes 2014 and do you like it?

    At first I was disappointed, but after a while I was blown away by it. Great game! I would rate it at 80-85%.

    (I only do exhibition matches and rarely play online)

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  • Nice^^ Star Wars ?! :D

  • I can't find the answer by searching in the forums, because angle is a too generic term, I think.

    How do I change the angle of a top down car sprite?

    I added the car behaviour and now when I press "up", it moves sideways.

  • Ashley/Tom, here's a screenshot.

    Hope it helps.

    http://www.fmscreenshots.com/viewer.php?file=deqa44kkikz6k4xfzsh.png

    When seeing the screenshot in full size, the "latest blog entries" in blue are fine and easy to read.

    But when you start reading the blog itself ("optimisation"), it is harder (for me) to read.

  • The site's font (in blogs and on the main page - not on the forum) is difficult for me to read somehow.

    I tried increasing and decreasing the size of the font, but only a small size (not comfortable enough to read) seemed ok.

    Is this just me?

    I'm using windows xp and google chrome.

  • Thanks, I think this helps.

  • How do I create a sprite near a sprite with a certain variable?

    The level has 5 identical square-sprites.

    1 of them has variable "TheOne=1".

    The sprites all get to be (randomly) TheOne=1. Also, the sprites move randomly.

    I want to create a 6th one (and maybe later a 7th one).

    I wonder how I make this work:

    create new square sprite at sprite with variable TheOne=1.

    Only thing I can think of is to use assist-tools, like adding an invisble sprite over sprite with variable TheOne, so that you can more easily tell the new sprite: be created at that invisible sprite.

    Is there another (better?) way?

  • scirra.com/tutorials/67/delta-time-and-framerate-independence says:

    Note that Physics is an exception. By default it does not use dt, and therefore is framerate dependent. This is because dt usually has small random variations. These variations can make the same setup in a physics game give different results even if exactly the same thing is done twice. This is often annoying for physics games, so by default it is framerate dependent.

    My question:

    What can I expect from a square or ball-sprite with "set stepping to framerate independant" set to on and a ball-sprite set to "fixed"?

    Only: prepare to see possible different movement everytime the layout is run?

    Are there other things to keep in mind when choosing for one or the other option?

  • Thanks, I will try this!

  • How do I count rotations of a sprite?

    (I want to combine rotation count with time.

    The sprite is moved with the cursor buttons and uses a physics behavior)

    The idea behind this question is: for example in Excitebike you want to tell the player: "good! You did 2 rotations in 2 seconds!"

    <img src="http://upload.wikimedia.org/wikipedia/en/thumb/9/95/Excitebike.png/250px-Excitebike.png" border="0" />

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mumu64

Member since 8 Feb, 2009

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