mumu64's Recent Forum Activity

  • who in their right mind is going to work on larger games through a browser interface?

    Could you further explain this thought?

  • mumu64

    The point was that you can use Stencyl Free version as much as you (no limit to a number of events and even preview native exporters) and buy the 1 year subscription (100$ or 200$ depending on your needs) only when you want to export/publish native.

    With C3 Free you will be able to open your projects, but will not be able to edit them if they have over 100 events (or something like that).

    You understand now the difference ?

    I know and I should have made myself more clear. Stencyl free version with editing possibility comes with a price: pay (more) for all your needs.

    I don't like any version of the Stencyl example.

  • Stencyl's price model:

    Free: Almost all the features of the engine with some restrictions (branding and stuff), but export only to Web... Yet, you can still test your game on the other platforms.

    100$/year: Export to Web, Windows, Linux and Mac (no watermarks or forced branding), have Steam support

    200$/year: Export to Web, Windows, Linux, Mac, iOS, Android, has Ads, IAP, leaderboards... etc

    In short, even if you stop paying, you still can make your games with some decent restrictions. While I dislike subscriptions, Stencyl offers a nice subscription model.

    The thing is C3 can't pull this off since is only exporting HTML5

    I don't like this. 200 a year for things I might use.

  • Can I write in this topic one more concern I have?

    I hope you will let me ^^

    What if the price of the subscription (for hobbysts) goes up (with more than 50)?

    Scirra Blog Post december 2018:

    Happy new year everyone!

    ps: price goes up from 100 to 250.

    (I am not trying to set a negative vibe. I like C2 and Scirra^^)

  • Stop paying the rent, and the Construct 3 dev cannot edit the project - basically losing access to it.

    I know there is a read only mode when your subscription ends.

    My question is: what happens if Scirra stops support for C3 for whatever reason (for example: going out of business)?

    My guess is that Scirra can create a stand alone version for C3 so that you can keep working on your projects.

    But I am interested in an answer from Scirra.

  • I notice Fusion 3 with have the ability to make:

    • Extensions using events (no coding)
    • Extensions that are open, written in C and "wrapped" to latch onto the fusion nucleus, thus avoiding the need for the developer to port to multiple platforms
    • Extensions that are proprietary closed binaries as they have always been.

    And with one-time payment. Beat that.

    You have made your point clear over several topics. Yiou are risking credibility by over repeating yourself. No offense.

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    >

    > > In my mind, the problem is that a subscription is stupidly expensive. (...) I could see a subscription costing like $50 a year...

    > >

    >

    > I also wish the hobbyist price would go down to $50!

    >

    I wouldn't be interested if it was $10 per-anum, I just want to own it, charge $500 if they must. Or charge $100 for updates until the next major upGRADE version number (v3.0-v4.0, v3.4-v4.4, v4.6-v5.6, etc)

    I disagree with you.

  • First of all: my wishes are of medium priority. I think other people may have a better idea of what is important.

    Wish 1: Complete desktop support by supporting all apis of sites as gamejolt and itch.io. (so that all features work. For example ads, achievement and leaderboards)

    Wish 2: when new features for an existing monetizing plugin arrive, I wish that this will be implemented in C3.

    Example I received by email:

    "

    Engage users with rewarded video and maximize the value of content

    AdMob rewarded video ads are ad formats that give users the choice to engage with an ad in exchange for an in-app reward. With rewarded video ads, you can reward users with in-app items for watching video ads."

  • I thought this way of marketing was smart. It is like "Tele Shopping".

    I have this product for you. And it can do this.

    But wait, it can also do this.

    Don't just leave now, here is another feature.

    Plus: hype buildup. Just like publishers do for big games.

    There are only 2 problems now in reaction to this way of marketing:

    • The content of the news items are not (and understandable) all as impactful or meaningful for everyone.
    • Early content digestion problems: the subscripion model (or its price) is hard to take for some people.

    In my mind, the problem is that a subscription is stupidly expensive. (...) I could see a subscription costing like $50 a year...

    I also wish the hobbyist price would go down to $50!

  • Thank you!

  • OS independency (writing with mobile phone. Short answer^^)

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mumu64

Member since 8 Feb, 2009

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