mumu64's Recent Forum Activity

  • I mean, what happens if you make a new project, with some of the objects in it that you have and save^^

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  • I do not have the answer, but perhaps for someone who is going to answer: what are your pc specs and do you also have this with new and small projects?

  • In debug mode you can check how many instances there are of the bat sprite. Maybe there are -for some reason- 0 instances.

  • I wonder how your observation (which I already saw somewhere else on the forum) is adding value to this topic of forum.

    On a sidenote: I think only 0.1% of C2 users are unhappy and extremely vocal.

  • The main issue Ashley seems to have with this is specifics, ie: it's specifically only useful for enemies and wouldn't have any other abstract uses. Well, what's a platform behaviour do, other than platform movements?

    Platform is for platform games.

    Enemies can be in every genre and type of games. So it needs to be more abstract I think.

  • > Can I write in this topic one more concern I have?

    > I hope you will let me ^^

    >

    > What if the price of the subscription (for hobbysts) goes up (with more than 50)?

    >

    > Scirra Blog Post december 2018:

    > Happy new year everyone!

    > ps: price goes up from 100 to 250.

    >

    > (I am not trying to set a negative vibe. I like C2 and Scirra^^)

    >

    (...) I use c2 every now and then to look at and edit old projects, but don't do any real work with it, should I have to pay every month for that??? no way. That's like reading a textbook after buying it and then after a year not being able to reference it unless you pay more.

    I hope I did not take your question a lot out of context, but I want to respond to just your question:

    Answer: yes.

    Just like any other hobby, it may cost money.

    I noticed there are several camps here. Camp Edit: wants to edit after subscription ends. Camp Pay Once (don't want a subscription), Camp Hyped (I like everything about C3), etc.

    What if Scirra listens to Camp Edit (the people yelling: I want to edit old projects after subscription ends.)

    What if this results in a more expensive subscription model?

    I would look very angry at Camp Edit for this... >:(

  • > General tab

    > I don't know if i understand what you mean. When you click to "choose" the idea is open the same tab that on editor to pick one of the objects in your project. But i guess maybe this is not possible and this have to appear in the events editor?.

    >

    My main question was: it shows "select target object", "select collision object" etc - how does the editor know to put those there? Presumably the user has to select what to put there - how does that work? How does it integrate with events? What's the workflow?

    [quote:fyzpzlvt]Duplicate properties tab

    No duplicate tab, i copied the same style for fast concept

    This makes it pretty confusing to interpret your concept: you made it look like a dialog, but significant features of it are not meant to be in that dialog? Communicating the idea clearly is difficult, but necessary to get the right idea across.

    [quote:fyzpzlvt]Why are only "platform" and "top-down" tabs available?

    At first was only a general features to use in any type of game but i added at the end the top-down because depending of what type of game you are doing you will need one or other properties. So maybe will be better a list or other way to show the properties for all the style games we want to add.

    This sounds like steps towards either god-behaviors which try to do everything, rather than small independent behaviors targeted for specific uses, which I think is a better approach to focus on.

    [quote:fyzpzlvt] Why is only "On collision" listed underneath that and how does the editor know to show that and not a different trigger?

    The idea is add the most common features and for more complex behaviours use the event editor. I guess better some kind of list or way to choose the action.

    So this duplicates part of the event sheet? I really don't think it's a good idea to duplicate existing parts of the editor, it makes more sense to me to keep everything in one place. And again, who chooses what appears there, and how?

    [quote:fyzpzlvt]Overall questions about how the editor know what to list

    I don't know if i understand this.

    My point is: where does the information come from? For example your mockup appears to mix both the Platform and Bullet behaviors, and the cells in the bottom-right appear focused on the platform behavior. Why those properties? Do we hard-code those in to the engine, or are they user-configurable? How does the user configure them? How does the user define what "One touch = kill" does? There are just so many questions about how this would actually work in practice that I would say you've shown a concept for maybe 10% of the idea.

    We've been doing Construct a long time and we also have a good sense of what confuses new users, what annoys experienced users, etc. I'm not trying to rip apart your idea because I don't like it, it's just this is exactly what we do internally when approaching a new feature. There are a great many angles on it, ranging from user experience, to the performance overhead in the engine. If you can go through a similar process when coming up with feature ideas, it's much easier to actually consider it, and that would help you convince us to do what you want.

    This could become a sticky or tutorial titled: you have a feature request? Read this first

  • Pretty !~

    I wonder if Gigatron is an fx-creating AI plugin from google

  • Like!

    Is the music free to use for commercial projects and if so, would you mind sharing your source? It sounds cheerful

  • Thanks for the tutorials, I will have a look at it.

  • >

    > > who in their right mind is going to work on larger games through a browser interface?

    > >

    > Could you further explain this thought?

    >

    Does it really need to be explained ? Short answer: stability and performance issues.

    Every question is valid. Please do not question questions.

  • The pride of Scirra prevents them from listening to their authentic user base, users who bought C2 because it was cheap and because with a single payment they could export, with a payment they had everything.

    And now scirra wants these users to swallow with the subscription model?

    Scirra seems to want to obviate that a majority of C2 users are people with few resources or who do not want to spend a lot of money on this hobby

    The subscription model is going to drive out all these people

    Scirra, Do you realize this is insane?

    No. It felt insane that I used c2 so much and with so many good updates with only a 50 to 100 dollar as a single payment.

    I think a larger single payment or 50 dollar yearly feels fair.

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mumu64

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