lokijki's Recent Forum Activity

  • I tried that, but it doesn't keep the proportions so it looks bad when you stretch the screen.

  • I just set it to if the jump key is pressed and the player is on the ground it plays the sound. The only problem I have with that is that if the player is bunnyhopping then the sound only plays on the first jump, although its not to major of a problem because the sound isn't all that pronounced. Also, I don't think there's any reason to put in the 'alive' value because when the player dies it destroys it, so its not on the ground, although I might be wrong about that... I should test it.

    Anyways, I'm uploading an update version with a different ending that should work consistantly, although I haven't played to it yet so I can't tell for sure. I've also assigned the jump button to Z. I tried to assign it to Z and the up arrow but the Z jump would act differently than the up jump and I couldn't get it to work right. Anyways, here's the file:

    Download

  • Mmhmm, its set so that when you press the up arrow it plays the sound but it doesn't matter if you're jumping or not. Is there any way to set to an "on jump" kind of thing?

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  • Yeah, it intended to freeze there but there's supposed to be more to it. I'll have to change it so it'll work more consistently. And does setting jump to the Z button sound better? I never like setting it to shift because I always get messed up by sticky keys.

  • Ok, I'm gonna need to fix the ending some how...

    And how did you get through the hole? I was planning on doing something with that later and I didn't think you could get through it.

  • Ok, acceleration and deceleration have both been doubled. I played through most of the game and it doesn't mess up anything as far as I can tell. The link in the first post has been updated.

  • > EDIT: Also, you can play in fullscreen if you press F2 if you think the screen is to small.

    >

    No I can't, my monitor doesn't support 320x240

    Oh. Know what I can do to fix that?

  • Haha, should have warned you.

    I'll go in and increase the acceleration and deceleration and see how it plays, but I did play test the entire game multiple times, so it is possible. Just very, very hard.

    EDIT: Also, you can play in fullscreen if you press F2 if you think the screen is to small.

  • Its not done, the ending in place now is only temporary and there a couple bugs (Including the ending occasionally not working), but its playable.

    If the ending does break (You get to a screen and you can't move anymore and nothing else happens) it'd help if you told me how long it took for you to get the ending because the one time I've seen it break was when someone took a long time to get to there.

    Arrow keys to move jump, enjoy.

    Screenshot:

    <img src="http://i43.tinypic.com/2qiwje9.gif">

    Download

  • Ok, thanks with the help so far, but I got another one.

    http://www.mediafire.com/?sharekey=fa03 ... f6e8ebb871

    As soon as I put spikes in I've gotten a bunch of crashes whenever I hit them and occasionally when I die in other ways. Debug mode says the problem is in the script that makes the effect when a bullet hits something.

  • http://www.mediafire.com/?sharekey=fa03 ... f6e8ebb871

    I made some turret enemies to kill, and first it made it so if you killed one all of them died. Now, no matter which one you shoot, the first one dies and then the second one. Any ideas?

  • Yeah, I found that earlier. Is there anything simpler? I really just want to figure out how to make it walk back and forth.

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lokijki

Member since 28 Jan, 2009

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