Haven't tried your custom controls thing yet, Lucid.
The idea is just that we should be able to easily control characters in cutscenes - if I just use X Velocity, the player moves, but the animations will be off, cause the velocity and the animation loop doesn't sync properly - or I'll have to precisely time it, which breaks in cases where a cutscene starts and the player could stand anywhere on the screen, but now has to go to X.
That's the whole issue. It'd have to be like a script, remote controlling the players movement.
If Cutscene 01 is '1', simulate player move to X.
Which means that the player would move to X and the exact settings that I set-up in the platform behavior would still apply. Doing it over X Velocity won't ever work in those cases.