thomasmahler's Recent Forum Activity

  • Hey guys,

    I'm currently brainstorming on an effect for a level, here's a little sketch:

    <img src="http://www.thomasmahler.com/images/roundround_01.jpg">

    So, basically: The player could jump on one of those spheres, would have to run on them to gain some momentum and then jump to the next sphere. The tricky part is that the sprites pivot would always have to be parsed, so if the player jumps on the sphere, the playerSprites hotspot would have to change from his original position to the center of the sphere and then back to his original position if the player takes a leap away from the sphere.

    The idea is basically that the gravity changes once the player jumps on a sphere, so the spheres hotspot is the new center of gravity. I think Mario Galaxy is doing something similar. The moment the player jumps on the sphere, the sprite would have to adjust to the sphere and if the player starts jumping on it, he'd fall 'down', whereas down is now towards the center of the sphere.

    Hope that this isn't too confusing

    Has anybody here done something like that yet? Any help's appreciated

  • Absolutely. We could share techniques that way way more easily. Good suggestion.

  • I love you.

  • Any updates, guys?

    Right now, I think Construct is shaping up really nicely and for 1.0, the only things I'd need are fixes like transitions working without problems or motion blur not crashing the app when changing layouts, etc. - just a really stable release without any bigger dealbreakers.

    Other than that, Construct is already pretty freaking phenomenal. So go go go, 1.0 is almost there

  • Don't care if it's java or whatever, but it'd be great if people could play Construct games in the browser without installing extra plugins.

  • If he's looking purely for a gaming machine... DS, hands down. I love my iPhone, but gaming is more of an 'extra' on it - and definitely not a main attraction.

  • > Why was this build called stable.. WHY

    > quote]

    Oh god , transitions don't work.

    this is actually a terrible build

    f you disagree with the alleged stability of the build, then suggest or discuss maturely. The exaggerated angst and righteous outrage aren't productive. Use 98.9 if you don't think this is stable.

    report bugs, and be thankful that a small group of people are here to listen to all our suggestions, and are willing to incorporate your feedback as they continue to refine, develop, and support a powerful free game development tool.

    Word.

    Writing development tools is actually pretty fucking hard, so be happy that the boys are doing what they're doing.

  • Ill go right out and spend 40 - 70 dollars on a 360 controller/ wireless adapter when I have a perfectly good mouse and keyboard. </sarcasm>

    And how does that make sense?

    Like... if you have a fork, does that mean that you'll never buy a spoon?

    If you're an avid gamer and use your PC for gaming, a controller can be a really cool thing. And in todays world, if you have one of the consoles, you can reuse your controller without a problem on your PC anyway.

    sponge: See? The dongle is fucking awesome and the 360 controller is really worth it.

  • That's some cool stuff Jonas. I'd try to bring this presentation over into the actual game - without it, your game seems more like a standard jump 'n run. With it, your game seems like something new. A narration or a 'documentation layer' on top of something can make for a super interesting effect (2001, Portal).

  • What about Braid? Did Braid on the Pc work with any game controller or did you have to use an Xbox 360 controller if you want to play it with a controller?

    In all honesty though, I think the X360 Controller is one of the best controllers out there (except for Beat em Ups, because the digipad is a piece of shit), so everyone should get one of em. You can use em for your PC and for your Xbox - quite awesome.

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  • A camera viewport that could be made into any shape would be super awesome.

    Making things like sniper scopes, or three way splits, or other non-typical uses would be a lot easier, and also allow for more felixibility.

    ~Sol

    Seconded. This'd be really useful. Also, it'd be great if we'd have an easier way to temporarily switch to layout X and then back again.

  • Well, you either like them or you don't give a shit about it.

    Achievements to me are sort of an evolution for high scores. Who really cared about high scores for games like Super Mario Bros? The score had no effect on the game, but some people still compared their scores. Love em, hate em... they virtually take no development time to do and people have a bit more to squeeze out of their games.

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thomasmahler

Member since 28 Jan, 2009

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