thomasmahler's Recent Forum Activity

  • Wow, that sucks. And now it's such a great solution... oh, btw, can you somehow connect PS3 Controllers to the PC without too much bullshit?

  • Seems stable to me. My initial effects problem was caused by a transition that Sein used that I didn't copy over to 99.42 (thanks David! ).

  • Hacking... what?

    I thought it's common knowledge how that stuff works.

    Alright: You buy a wireless remote receiver for the PC (I think that one's like 20 bucks) and the you can connect any Xbox360 controller to it, even multiple controllers on one receiver.

    As long as you have that small thingy connected to your PC USB port, you're all set for some sweet xbox love.

  • That was just a quick bugfix update. I'll put up an update later on where you can disable effects and moBlur. Just got a new machine and need to shuffle over the old data.

  • Alright, David just uploaded an updated file with the fixed controller plugin, etc., so it should work on a lot more machines now!

    http://files.getdropbox.com/u/939828/Chung.zip

    The controls were changed too, so for now you can play both characters with one controller, using both analogue sticks. Try it out guys, tell me what you think

  • You didn't realize it was a co-op game? Wow, dude

    I had a couple of guys playing here and I guess it's probably even harder if you have to time the jumps and stuff with a buddy - but it's also definitely more fun!

    Yeah, one could just set up different control schemes in the end. Your suggestion sounds good, really, especially since most controllers feature dual analog sticks now - and left and right shoulder buttons.

    David just told me that he fixed the Xbox360 Controller bug, so I'll hopefully be able to upload a fixed version later on!

  • Was that the guy from china who was a really bad climber and fell on a rock and broke his cock and now he has a vagina?

    Yes.

  • This is an interesting idea, but I think it'd probably be too complex in practice. It's already difficult to precisely time your jumping sequences, imagine you'd have to control two characters at a time - that'd twist my brains for sure. Could definitely be added as an option though. I've seen a gamer on youtube ruling Ikaruga by playing 2 ships simultaneously and still beating the game, so I think everythings possible

    Since the game was just a weekend project, I'm thinking about uploading the cap file for everybody to use - everyone could just add levels by copying what's already there and add to it, could be a nice little community project and we could all use it as a learning platform. Some of the events, like the doubleJump are copied from other projects (like deadeyes in that case) anyway.

    The big layout could be used like a tower, so there'd be different stages to go through and the one that's in there could be level one or two - So Mr. Chung always has quests for you and that door always transports you to the right stage in the layout.

    Once there's online we could even test this stuff cooperatively over the net, maybe add one or two more characters with different character attributes to the mix. Sorta like Lost Vikings, anyone remembers that one?

    Anyway, just throwing out ideas, I'll be too busy working on Sein and my dayjob anyway, but it'd probably be a shame to just let it die. Zip and Henk deserve some more lovin!

  • B on the Xbox360 Controller is 'X' on the keyboard. Z is jump. Arrowkeys to move Zip. NumPad to move Henk. '+' on the NumPad makes Henk jump. ESC to quit the game.

  • Looks like a cool way to communicate with one another and to manage projects and stuff. Looking forward to it.

  • Alrighty, so did it work for anyone with 60fps? It should work well with 2 Xbox 360 controllers connected (just make sure the ring on the controller is constant and shows that player 1 and 2 are connected).

    Lemme know, that'd be nice

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  • If both controllers aren't connected, it's gonna like leg hell on any machine, no matter how powerful it is

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thomasmahler

Member since 28 Jan, 2009

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