Marc456's Recent Forum Activity

  • Thanks it works fine.

  • I got this code a while ago and it works perfectly but the display looks odd and got a few complaints.

    This is how it counts to 10:

    0:1 0:2 0:3 0:4 0:5 0:6 0:7 0:8 0:9 0:10 then 0:11 0:12 0:13

    I need it to be:

    0:01 0:02 0:03 0:04 0:05 0:06 0:07 0:08 0:09 0:10 then 0:11 0:12 0:13

    It works but it looks odd then players pick up on it so it would be nice if i can change it.

    The Code is:

    System: Every tick: System: Add dt to Timer

    Text : Set text : "Time "

    Text : Append Text : floor(timer / 60 % 60) & ":" & floor(timer % 60)

    I copied the code so dont know if it can be changed to add a 0 before the 1-9 count.

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  • Did it have complex coding or was it ahead of its time? What made Microsoft put a price tag of 2.5 billion dollars on it? I like the game i think it is as big as Grand Theft Auto because they still sell magazines about the game now.

  • For example if you wanted to attach a force field to a player.

    Two ways iv found.

    1. System/Every Tick Force Field Set position to Player

    2. System/On start of layout Force Field Set position to Player

    Force Field Pin to Player

  • Good answer.

  • I am having this problem. I want two mountain bikes to race each other on the same track in a 2d view. But when they try to pass each other at the moment they collide.

    Chipmonk Physics might solve the problem but am I going to have to re do all my Density, Linear Damping, Angular Damping, collision mask, speed settings?

  • What i am trying to do is randomly make a layout on a side scrolling game.

    I am going to spawn sprites like trees, hills and bushes onto a layout but to make it look different to the last layout i am going to randomly spawn these sprites in boxes in areas on the layout.

    I dont know how to write code so can anybody confirm if i have this code right?

    Box: Spawn another object: Tree Image Point: Random(10)

    Will the Random(10) pick 1 of 10 image points in the box at random?

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  • The website asks for a : HTML5 Archive (zip) up to 100 MB

    Iv been Exporting the project with the "Scirra Arcade" icon because it worked but is that the right way?

    After reading a few forum posts some people are saying Export Project with "HTML5 Website" then zip up the folder that's created.

    If that's right, how do I zip up the folder that's created?

  • Good answer, stopped my player using his pickaxe as soon as i pushed the button.

  • I have a very large pixel sky and pixel cloud strip which moves across the sky.

    When I delete them both my Est, Image memory goes from 116.3 mb to 71.3 mb, is that really bad?

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Marc456

Member since 16 Mar, 2015

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