Marc456's Forum Posts

  • Thanks it works fine.

  • I got this code a while ago and it works perfectly but the display looks odd and got a few complaints.

    This is how it counts to 10:

    0:1 0:2 0:3 0:4 0:5 0:6 0:7 0:8 0:9 0:10 then 0:11 0:12 0:13

    I need it to be:

    0:01 0:02 0:03 0:04 0:05 0:06 0:07 0:08 0:09 0:10 then 0:11 0:12 0:13

    It works but it looks odd then players pick up on it so it would be nice if i can change it.

    The Code is:

    System: Every tick: System: Add dt to Timer

    Text : Set text : "Time "

    Text : Append Text : floor(timer / 60 % 60) & ":" & floor(timer % 60)

    I copied the code so dont know if it can be changed to add a 0 before the 1-9 count.

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  • Did it have complex coding or was it ahead of its time? What made Microsoft put a price tag of 2.5 billion dollars on it? I like the game i think it is as big as Grand Theft Auto because they still sell magazines about the game now.

  • For example if you wanted to attach a force field to a player.

    Two ways iv found.

    1. System/Every Tick Force Field Set position to Player

    2. System/On start of layout Force Field Set position to Player

    Force Field Pin to Player

  • Good answer.

  • I am having this problem. I want two mountain bikes to race each other on the same track in a 2d view. But when they try to pass each other at the moment they collide.

    Chipmonk Physics might solve the problem but am I going to have to re do all my Density, Linear Damping, Angular Damping, collision mask, speed settings?

  • What i am trying to do is randomly make a layout on a side scrolling game.

    I am going to spawn sprites like trees, hills and bushes onto a layout but to make it look different to the last layout i am going to randomly spawn these sprites in boxes in areas on the layout.

    I dont know how to write code so can anybody confirm if i have this code right?

    Box: Spawn another object: Tree Image Point: Random(10)

    Will the Random(10) pick 1 of 10 image points in the box at random?

  • The website asks for a : HTML5 Archive (zip) up to 100 MB

    Iv been Exporting the project with the "Scirra Arcade" icon because it worked but is that the right way?

    After reading a few forum posts some people are saying Export Project with "HTML5 Website" then zip up the folder that's created.

    If that's right, how do I zip up the folder that's created?

  • Good answer, stopped my player using his pickaxe as soon as i pushed the button.

  • I have a very large pixel sky and pixel cloud strip which moves across the sky.

    When I delete them both my Est, Image memory goes from 116.3 mb to 71.3 mb, is that really bad?

  • My games a mining game so I have lots of different mine blocks: Coal, Rock, Soil, Gold, Silver etc.

    When I get the full version I want to put all these mine blocks into one family so Dynamite can destroy any of them without having to write an event for every single different block.

    Now I need to write another event using Families so a monster can react with the same Coal, Rock, Soil, Gold, Silver as the Dynamite.

    Can I have two families using the same objects, one for the monsters events and one for the Dynamites events?

  • I find Minecraft interesting because its all made out of blocks so most of it is easy to understand how it was made.

    How has he made the terrain so large, they couldn't have laid it out by them selves because its way too big.

    How did they make the underground caverns so big? I went it in one cavern and it had large waterfalls laid out so they looked good and linked up so how could they randomly make them without them looking out of place?

  • I know the Event sheets are read from top to bottom and there can be problems if some things are above others.

    But on my game I have most animation events in one area. I have most instant variables in another area. I have most my monster's and other characters behaviours and reactions to different objects in another area and that is all on one event sheet.

    Should I move things to another event sheet or will it run just as smoothly on one event sheet?