Marc456's Recent Forum Activity

  • My games a mining game so I have lots of different mine blocks: Coal, Rock, Soil, Gold, Silver etc.

    When I get the full version I want to put all these mine blocks into one family so Dynamite can destroy any of them without having to write an event for every single different block.

    Now I need to write another event using Families so a monster can react with the same Coal, Rock, Soil, Gold, Silver as the Dynamite.

    Can I have two families using the same objects, one for the monsters events and one for the Dynamites events?

  • I find Minecraft interesting because its all made out of blocks so most of it is easy to understand how it was made.

    How has he made the terrain so large, they couldn't have laid it out by them selves because its way too big.

    How did they make the underground caverns so big? I went it in one cavern and it had large waterfalls laid out so they looked good and linked up so how could they randomly make them without them looking out of place?

  • I know the Event sheets are read from top to bottom and there can be problems if some things are above others.

    But on my game I have most animation events in one area. I have most instant variables in another area. I have most my monster's and other characters behaviours and reactions to different objects in another area and that is all on one event sheet.

    Should I move things to another event sheet or will it run just as smoothly on one event sheet?

  • I want to move from one box to another box but I want the camera to move slowly and smoothly from one place to another.

    I read some tutorials but they all seemed to lack the exact coding I needed to write in.

    At the moment I have scroll from box to box by "Enableing" and "un-Enableing" their "scroll to" properties which works but it goes straight to the next box in one frame.

  • > You are using platform and 8 direction at the same time? Aren't those two colliding with each other or sort of doing unnessecary double work?

    >

    I use both at the same time because I have a ladder so when "Platform Behaviour" is disabled the gravity stops and the "8-Direction Behaviour" makes the character move upwards like he is climbing a ladder when he is "overlapping the ladder".

    As long as Max speed, Acceleration and Deceleration are the same it works fine.

    With any key down which makes the curser stop moving. I tried disabling lots of different things and nothing makes any difference, it needs to be turned off on my laptop settings.

  • Just a quick thought... are you on a laptop? As lots of laptops disable mouse input while any keys are being pressed.

    Just a thought

    This is the problem, I have a HP laptop and on a HP forum nobody can figure out how to turn it off so for now ill just add Arrows and ASDW.

  • I got this when I was asking how to change them a few weeks ago. I don't know if I am missing something else but when I push any of the ASDW keys it freezes the mouse and curser iv tried turning default controls on and off moving it to the top and bottom of the event sheet but its the same.

    (8-Direction Behaviour)

    *When Key "W" is down -- then

    • -> Player Simulate control "Up"

    *When Key "S" is down -- then

    • -> Player Simulate control "Down"

    *When Key "A" is down -- then

    • -> Player Simulate control "Left"

    *When Key "D" is down -- then

    • -> Player Simulate control "Right"

    (Platform Behaviour)

    *When Key "W" is down -- then

    • -> Player Simulate control "Jump"

    *When Key "S" is down -- then

    • -> Player (Fall Through)

    *When Key "A" is down -- then

    • -> Player Simulate control "Left"

    *When Key "D" is down -- then

    • -> Player Simulate control "Right"
  • Iv had to change my characters movement controls from "Arrow keys" to "ASDW" because that's how people wanted it.

    The problem now is:

    I have a miner character and when "D key is down" my miner moves right.

    But this stops my mouse and curser from moving which is used to mine by "left clicking" on the blocks.

    Also once I let go of "D key is down" there is a split second lag which is making mining much slower.

    With "Arrow keys" I could use the mouse and curser at the same time as the miner character was moving across the screen without letting go of the "Arrow Keys"

  • Its all working now thanks I copied your Platform Behaviours.

    The problem was because I use boxes pinned and positioned to my character to interact with things when they overlap. When I changed the 8 direction behaviour it stopped using one of the boxes so I had to resize the polygons on the character.

    I normally find if something gets changed then some conditions or events need to be changed as well.

  • It didn't work straight away because I am having to change some other events like "jumpthru platform" which is used to stop my player falling down ladders but now he cant get high enough up the ladder to get to a higher platform but it just needs the size changing a bit I think because this happened before.

  • Do I have to enter A to move left, D to move right and W to jump manually or is there an easier way?

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    This sites awesome thanks.

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Marc456

Member since 16 Mar, 2015

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